Author Topic: Final Burn Alpha for OpenDingux v1.0 (release)  (Read 34184 times)

dmitry_smagin (OP)

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Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #30 on: January 23, 2013, 06:50:38 pm »
Yes, crashes happen sometimes. I can't say for sure why it happens but it's definitely not the lack of swap. Frankly, this behaviour is still to be examined. Maybe it's because of uncontrollable mallocs/frees.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

yoshi41

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Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #31 on: January 23, 2013, 06:57:26 pm »
Ok, if I can help you in any way, let me know. I'm testing hundreds of games right now. Regarding swap, I thought more about a problem when writing to the swap file (256MB should be more than sufficient).
Emulator packs and fact sheets for Wiz, Caanoo, Dingoo and Pandora.

samir

Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #32 on: January 24, 2013, 05:32:38 am »
Maybe you are confusing with GCW-Zero videos.

FBA for GCW-Zero is based on FBA 0.2.97.24 and supports much more games (about 3000).
FBA for Dingoo a320 is based on FBA 0.2.96.71 and supports the same games FBA320 supported.

Wow! Thanks for your reply!

luandfbsb21

Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #33 on: January 26, 2013, 04:37:18 pm »
The neo-geo emulator for fba is better than the native emulator?

yoshi41

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Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #34 on: January 26, 2013, 09:55:46 pm »
Tested a full ROM set for FBA 0.2.96.71 OpenDingux pre-release.

Code: [Select]
Total ROMs       : 728
Working ROMs     : 602
Non-working ROMs : 126

Here the test results with DAT for working and non-working games...

https://docs.google.com/spreadsheet/ccc?key=0Apq0W6rm63sydHlzMEFHdVE0R2MtQWJvWjJLb09WMHc

And here the DAT as text files...

http://www.mediafire.com/download.php?1agad556t55u9ds

The non-working games may work with other ROM files, caching or different settings. Please let me know, if you find a working game, which is marked as non-working.

Very good emulator, worth to install OpenDingux. Can't wait for the final release. ;)

PS: Support for 6 buttons should be added, Capcom fighting games are pretty unplayable with 4 buttons.



The DAT file can used to scan your ROM files and create the required .zip files.

Here the steps for clrmamepro (use default settings in dialogs not shown here)...

1. Open DAT file in Profiler and create a profile







2. Build the new set from your ROM directory using Rebuilder ("Recompress files" may take longer)







FBA OpenDingux is based on FBA 0.2.96.71, means you need pretty old arcade ROMs for rebuild.

Have fun. 8)



Emulator packs and fact sheets for Wiz, Caanoo, Dingoo and Pandora.

dmitry_smagin (OP)

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Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #35 on: January 27, 2013, 07:32:56 am »
yoshi41, thanks for the information.
I've been working on savestates recently (preliminary support) and yesterday fixed tha last bug. :) I'm aware of button problem as well, and I'm going to add a simple gui with button remapping.

Btw, there's some code in FBA for creating DAT files for clrmame, is it useful to activate it?

Any other suggestions concerning interface?
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

yoshi41

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Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #36 on: January 27, 2013, 02:48:39 pm »
I'm aware of button problem as well, and I'm going to add a simple gui with button remapping.

A button mapping feature is always great. I assume the buttons for vertical games can be configured separately.

Btw, there's some code in FBA for creating DAT files for clrmame, is it useful to activate it?

Definitively useful. It doesn't have to be in the emulator. A utility to generate it on the PC would be sufficient. Or even something like the Perl script "gamelist.pl" (which could be extended to read "struct BurnRomInfo"). Whatever is easiest to implement.

Any other suggestions concerning interface?

START and SELECT should be swapped (like in other ports).

A SERVICE (and TEST for Neo Geo) button would be very nice.

A button for displaying the FPS would be also nice.

In the Options menu, the save settings entries turns red when changing an option (which is fine). When the settings have been saved, it should turn back to green.

And of course, unused options should be removed from the GUI.

PS: For debugging purposes, would it be possible to display the missing/wrong ROM filenames + CRC, if a game can't be started (simply because it's the wrong ROM)? That would help a lot.

EDIT:

I forgot something. A configurable turbo fire feature would be fantastic. :)
« Last Edit: January 27, 2013, 06:15:35 pm by yoshi41 »
Emulator packs and fact sheets for Wiz, Caanoo, Dingoo and Pandora.

yoshi41

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Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #37 on: January 28, 2013, 08:08:59 pm »
And here the snapshots for all working and non-working games.  8)

http://www.mediafire.com/download.php?r8629hyxe77grk3

PS: Taken and converted from MAME snaps.
Emulator packs and fact sheets for Wiz, Caanoo, Dingoo and Pandora.

samir

Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #38 on: January 28, 2013, 09:43:36 pm »
yoshi41, I'm aware of button problem as well, and I'm going to add a simple gui with button remapping.

that would be great!!

yoshi41: Good Job!

dmitry_smagin (OP)

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Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #39 on: February 26, 2013, 08:45:14 pm »
Final Burn Alpha for OpenDingux v1.0 is released (see first post).

What's new in FBA-Capex:
- Menus are greatly reworked. Now when you choose a game from list and press A the game config appears where you can change some game-specific settings.
- Settings for each game are saved implicitly, no need to worry about global/local

What's new in FBASDL:
- Savestate support (hotkeys: L+R+A - quickload, L+R+B - quicksave)
- Simple GUI (L+R+START) and key remapping
- Service menu (L+R+SELECT)
- Many bugs fixed
- Enabled some more games like solomon.zip or prehisle.zip (refer to gamelist.txt for full game list support)

Knows bugs:
- Savestates are not working for cached *.fba roms
- Sometimes FBASDL crashes on exit and doesn't return to FBA-Capex properly.
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

samir

Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #40 on: February 27, 2013, 03:20:32 am »
Thanks!!!!!!  ;D

lemmywinks

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Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #41 on: February 27, 2013, 10:35:18 pm »
Thanks, don't really play much Arcade/Neo Geo stuff but this is really impressive.
Handhelds:
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Consoles:
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Voyo A1 Mini
Psion 5 & 5MX

schanall

Re: Final Burn Alpha for OpenDingux (pre-release)
« Reply #42 on: February 28, 2013, 12:54:43 pm »
Cn't wait to try it. Thank you so much for your afford  :)

And here the snapshots for all working and non-working games.  8)

:) Also Thx!

samir

Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #43 on: March 01, 2013, 12:20:49 am »
Ok, good work d_smagin. Some games, like Kof 96, Street Fighter II CE and Cadillacs and Dinosaurs crash after fews minutes. Im usin 128 mb of swap.
« Last Edit: March 01, 2013, 03:20:52 am by samir »

samir

Re: Final Burn Alpha for OpenDingux v1.0 (release)
« Reply #44 on: March 01, 2013, 12:26:56 am »
Someone delete this post, please.
« Last Edit: March 01, 2013, 03:21:31 am by samir »

 

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