Author Topic: fheroes2 release #1  (Read 16220 times)

zear (OP)

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Re: fheroes2 release #1
« Reply #30 on: January 02, 2011, 11:35:43 pm »
Yes, I am still thinking of updating my port.
There are two problems I have to overcome though:
1) lack of time
2) changes in the code that made Dingoo port a little more problematic (means I need to spend more time working on it)

The port will be definitely updated, probably not in the upcoming weeks though, which I apologise for.

Just to update you guys on the current status of fheroes2:
* screen size glitch is now fixed
* the nice small icon gui on the world map has been replaced with huge icons from the "select" menu (one of the things i need to change for the dingoo port)
* the engine now uses a config file based button mapping, which means I need to set correct dingoo button values for all the actions the config file supports, as well as zero all the button actions not used by the dingoo, so they won't conflict. This complicates things a bit and I need to devote some time to it.
* AI code has been removed from the public repository, although I privately got a patch for it from the original author

All that changes in the current code are nothing crucial, although they require me to spend a good couple of nights working on them, and the constant code updates by the original author mean I have to do it in one unbroken flow, or my changes will go obsolete (which already happened few times) ;)
« Last Edit: January 02, 2011, 11:50:57 pm by zear »

mrkingoo

Re: fheroes2 release #1
« Reply #31 on: January 04, 2011, 08:23:05 am »
Thanks for project update zear and again thanks for a great port :)

Rosenkranz

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Re: fheroes2 release #1
« Reply #32 on: January 09, 2011, 08:33:31 pm »
Thank you Zear for a fast reply! There is never need for rush, so you don't need to apologise for lacking of time.

You still made a great port. If there are no big changes, you should wait when there are (like exchange armies between heroes or something similar). Still, thank you for letting us know what are the problems that you fight with.  :)

Jonis

Re: fheroes2 release #1
« Reply #33 on: August 23, 2011, 12:02:34 am »
Cool. I gotta check this out!

Are you guys using the cd music or midi?  (I haven't installed it yet so I have no idea whether or not that choice is possible.)
« Last Edit: August 23, 2011, 12:39:26 am by Jonis »

mrkingoo

Re: fheroes2 release #1
« Reply #34 on: August 23, 2011, 03:17:38 pm »
Been a while since I played it. But I think it was midi

samir

Re: fheroes2 release #1
« Reply #35 on: August 26, 2011, 06:22:34 pm »
Any news about an update of fheroes for dingux, zear?

zear (OP)

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Re: fheroes2 release #1
« Reply #36 on: August 26, 2011, 11:00:57 pm »
Nope, and I don't really have time to update fhereos2, since I'm busy working on my own homebrew game.
This isn't an ultimate NO, but it won't happen in the near future.

virusmater

Re: fheroes2 release #1
« Reply #37 on: September 24, 2011, 10:23:42 am »
i can compile zear version of fheroes2 for OpenDingux with virtual mouse support

because i have graphic troubles with new versions of fheroes2..
http://dingoowiki.com - let's fill it!

60659

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Re: fheroes2 release #1
« Reply #38 on: September 06, 2014, 10:49:35 am »
Hi :)
I can't get fheroes2 going, there's only a black splash for a second.
My stuff: Dingoo A320 with OpenDingux, kernel: 3.4.0-dingux-00051-gd072b59, rootfs: 2010.11-001004-g133154c, fheroes2: 384MHz.
I've downloaded this: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,26,353
I've copied data and maps, and that's all.
I wonder very much why in this .tar.bz2 is another src.tar.bz2 - do I have to do something with it?
Cheers from Poland, Leszek.
« Last Edit: September 06, 2014, 05:02:01 pm by 60659 »

 

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