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Author Topic: Dmenu 0.5 release.  (Read 4463 times)
SavedLinuXgeeK
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« Reply #15 on: November 09, 2009, 09:21:05 PM »

@Kalisiin, ruffnutts
The release was designed to overwrite the existing installation.  It should be enough just to overwrite the current setup.  Nothing in the theme configuration was removed, and so all existing themes should work.  All that was changed (from a configuration standpoint) was the main.cfg, dmenu.ini, and fontcolor.ini, files being merged a single file.  That being said, there is no way for the developers to be 100% sure as there are many different configurations.  What I would suggest is to make a backup of your current dmenu folder (even perhaps just rename it dmenuold), and then unzip the new dmenu folder onto your dingoo.  If something goes wrong, you can always delete the new dmenu folder, and rename the old folder back.

@codiak
The configuration information you provide is insufficient.  What would really be useful is to see the full configuration information along with all the included files (the entire theme folder).  You could always open up a ticket at http://code.google.com/p/dmenu/issues/entry, and attach your theme and dmenu.ini file.  The developers would be more than happy to debug the theme and see what is causing your errors. 
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Kalisiin
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« Reply #16 on: November 09, 2009, 09:38:57 PM »

Thank you for your answer, and excellent suggestion!!

+ karma to you!!

I'm just trying to get my Dingoo set up, totally, with everything in the world I want on it...and then, basically, never mess with it again, except to play the games.

I'm old-school, so new stuff doesn't excite me much.  for me, the charm of the Dingoo is being able to play all the old stuff.
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If all dogs do not go to Heaven, then, when I die, I want to go where THEY went.

They say you can't take it with you, but, if I can't bring my Dingoo, I don't wanna go.
SavedLinuXgeeK
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« Reply #17 on: November 09, 2009, 11:57:44 PM »

@codiak

Something else to note, is that in the dmenu.ini, the AllowDynamicThemeChange flag should be set to true if you want to change themes at runtime.  I'm not sure if the release package has this set to false, but if so that would also prevent changing the themes.  The line in the config should read:

Code:
AllowDynamicThemeChange = true

instead of

Code:
AllowDynamicThemeChange = false
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Reo
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« Reply #18 on: November 10, 2009, 01:12:41 AM »

Getting a segmentation fault just by running dmenu. : /
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SavedLinuXgeeK
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« Reply #19 on: November 10, 2009, 02:07:45 AM »

@Reo
Are you sure it is a segfault?  It could be that the configuration of the menu has a problem and the menu is failing to start.  Something that changed from the last release to this one, is that we expect the images in the menu configuration to all be present.  I know in the 'toddler' theme, that there are some images being referenced that do not exist.  This is because linux is case sensitive.  In the toddler theme the two issues that I am aware of are in the menu_ports.cfg.  The Quake MenuItem entry has it's icon as 'res/quake.png' where the file is actually 'res/Quake.png'.  The Spear_Of_Destiny MenuItem entry has it's icon as 'res/Sod.png' where the file is actually 'res/SoD.png'.  Again, the configuration and file system are bothy case sensitive, and dmenu expects the files to be present.  Hopefully this helps to solve your problem. 

If you are truly experiencing a segfault, and are able to provide any additional information, please create a new issue at http://code.google.com/p/dmenu/issues/entry.
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Reo
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« Reply #20 on: November 10, 2009, 02:11:38 AM »

@Reo
Are you sure it is a segfault?  It could be that the configuration of the menu has a problem and the menu is failing to start.  Something that changed from the last release to this one, is that we expect the images in the menu configuration to all be present.  I know in the 'toddler' theme, that there are some images being referenced that do not exist.  This is because linux is case sensitive.  In the toddler theme the two issues that I am aware of are in the menu_ports.cfg.  The Quake MenuItem entry has it's icon as 'res/quake.png' where the file is actually 'res/Quake.png'.  The Spear_Of_Destiny MenuItem entry has it's icon as 'res/Sod.png' where the file is actually 'res/SoD.png'.  Again, the configuration and file system are bothy case sensitive, and dmenu expects the files to be present.  Hopefully this helps to solve your problem. 

If you are truly experiencing a segfault, and are able to provide any additional information, please create a new issue at http://code.google.com/p/dmenu/issues/entry.
I am indeed getting Segmentation Faults in the kernel rather than an error message about a missing image. I'll go through anyway. And I am upgrading from 0.3 to 0.5 too, so it's worse. : /
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SavedLinuXgeeK
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« Reply #21 on: November 10, 2009, 04:28:54 AM »

I'm not really aware of the changes that were made from v0.3 to v0.4 .  I joined the team after v0.4 and so as far as that is concerned, it should be pretty straight forward.  If you wanted to open a ticket with your theme files/dmenu.ini config, I could take a look at it and let you know what is going on.  The thing is, that I will need to have the same operating environment as you.  Let me know if you want help.
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DEADBEEF
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« Reply #22 on: November 10, 2009, 08:38:24 AM »

If you have toddler's local pack 0.32, please read here,

http://boards.dingoonity.org/dingux-games-and-homebrew/dingux-local-pack-v0-31/msg3625/#msg3625
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« Reply #23 on: November 10, 2009, 12:06:38 PM »

I delete my whole dmenu folder, than replace it with this one. Works fine. Then I copy my Hellsing folder inside, removing the old one, reboot and don't stop getting segmentation faults.
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qbertaddict
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« Reply #24 on: November 10, 2009, 09:34:01 PM »

I had to combine all my cfg's into the one theme file. All is working now. Sub-Menus and all. NESEMU works without problems and doomgoo is working fine as well.
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codiak
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« Reply #25 on: November 10, 2009, 10:02:07 PM »

Got it to work with the toddlers dmenu pack. Now my own theme is working again Smiley
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Reo
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« Reply #26 on: November 11, 2009, 08:54:51 AM »

Segmentation faults again, even after formatting and starting anew with Toddler's pack. I'm going to start commenting out random shit in a random fashion to get it to work, because I'm getting desperate.
Edit: I never expected it, but the error was from commenting out the sound effect assignment line. Damnit, how do I turn the sound effects off?
Edit 2: I replaced the sound effects with new ones, so no worries.
« Last Edit: November 11, 2009, 09:43:08 AM by Reo » Logged
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« Reply #27 on: November 11, 2009, 10:01:28 AM »

Ok, this is what I did now (as with Toddler's it's not working), I was trying with the normal dmenu 0.5 file.

- I copy the needed files into my existing dmenu folder. When I start Dingux then, it works, but the menu is very ugly and basic, because it is taking a default folder with config files.

- I then change the dmenu.ini file, and change the parameter Theme = "default" to my theme, meaning "Hellsing". I then restart Dingux and get segmentation faults.

- Then I tried to leave the dmenu.ini file like it was, but copying my files from my "Hellsing" theme folder into the "default" theme folder, leaving all the files, just overwriting the ones with same names. I restart Dingux, segmentation faults.

I'm pretty clueless now Huh




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qbertaddict
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« Reply #28 on: November 11, 2009, 01:59:00 PM »

Here is how i got it to work i copied the res folder to the default theme directory overwriting what was there. Then i took each one of my menu configs and combined them into 1 file called theme.cfg.


Here is the results

http://rapidshare.com/files/305461965/dmenu_5.0.avi

I did this off my phone so it looks crappy but you an at least see the hellsing theme and the sub menus
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codiak
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« Reply #29 on: November 11, 2009, 06:55:56 PM »

After exiting the most apps, i get an errormsg bevor returning to dmenu.
Something like this:
Code:
./dmenu: line 17: nesemu: not found

Its working after all, so its only a small flaw.
Any ideas?
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