Author Topic: DinguxCommander  (Read 18219 times)

Mia

  • Guest
DinguxCommander
« on: February 05, 2011, 04:16:42 pm »

? Introduction

DinguxCommander is a file manager for Dingoo (Dingux).
It uses two vertical panels side by side, one being the source and the other the destination, like many 'commander-style' file managers such as Norton Commander or Midnight Commander.
DinguxCommander allows to:
    o Copy, move and delete multiple files.
    o View files
    o Execute files
    o Display disk space used by a list of selected files/dirs
    o Display disk information (size, used, available)

For more information, read file README.txt.

? Change log

2011-02-16 : Version 2.0
             - Execute file
             - View file
             - Disk information
             - Disk used by a list of selected files/dirs
             - New button mapping
             - Small fixes

2011-02-05 : Version 1.0 : Initial version.
« Last Edit: February 16, 2011, 11:19:35 am by Mia »

flaming_goat

  • Guest
Re: DinguxCommander
« Reply #1 on: February 05, 2011, 04:31:38 pm »
Brilliant  ;D . Dingux has needed this for ages.

Meneer Jansen

  • Posts: 511
Re: DinguxCommander
« Reply #2 on: February 05, 2011, 04:35:07 pm »
OMG! Finally. Been waiting for eons for this. Thank you very, very much.  :)


P.S. If you're that good a programmer and if you're enthousiastic: could you make a text editor w/ a virtual (qwerty) keyboard? A bit like the keyboard/editor in GMenu2X?
Finally got me a new Dingoo after I Kentucky ~~::fried::~~ the other one. Yippee! [edit] And lost it!

adrianomm

  • Guest
Re: DinguxCommander
« Reply #3 on: February 05, 2011, 04:44:14 pm »
Amazing. Dingoo really needed a file manager like that!

SittButt

  • Posts: 83
Re: DinguxCommander
« Reply #4 on: February 05, 2011, 06:07:21 pm »
Very good idea ... every OS need a file manipulator and navigator ...

mrkingoo

  • Posts: 258
Re: DinguxCommander
« Reply #5 on: February 05, 2011, 07:20:11 pm »
Nice work! Very useful

samir

  • Posts: 344
Re: DinguxCommander
« Reply #6 on: February 05, 2011, 08:00:52 pm »
Thanks, mia. Nice Work  ;D

SiENcE

  • Posts: 653
    • Crank Gaming (Dingux Apps)
Re: DinguxCommander
« Reply #7 on: February 05, 2011, 09:37:01 pm »
Nice alternative to Midnight Commander on Dingux !

X-kunio

  • Posts: 56
Re: DinguxCommander
« Reply #8 on: February 06, 2011, 03:19:15 am »
don't support chinese font,can you fix it?  :'(

krako

  • Posts: 26
Re: DinguxCommander
« Reply #9 on: February 06, 2011, 05:22:47 am »
Mia:

wow! thank you!

do you plan to port commander to native os to make dingoo 4gb memory access possible?

and please add some more features, like file/extension rename with virtual keyboard and zip extract ^_^''

Mia

  • Guest
Re: DinguxCommander
« Reply #10 on: February 07, 2011, 08:36:56 am »
do you plan to port commander to native os to make dingoo 4gb memory access possible?
No plans for native firmware at the moment, Dingux is my priority.

and please add some more features, like file/extension rename with virtual keyboard and zip extract ^_^''
I will, depending on my free time. Virtual folders would be nice indeed, but first I'd like to implement file execution and a simple file viewer. Then maybe a rename function, with virtual keyboard.

don't support chinese font,can you fix it?  :'(
Sorry, I don't really know how to deal with chinese font  :-[

darkborn

  • Posts: 49
Re: DinguxCommander
« Reply #11 on: February 07, 2011, 02:58:19 pm »
Thanks!
btw, is there any way to override sd card limitation (from Dingux, not nativeOS) - to access nand memory?

B_Lizzard

  • Guest
Re: DinguxCommander
« Reply #12 on: February 07, 2011, 03:19:37 pm »
Wonderful stuff, Mia!

I'd love to include this in my Muffinman userland (for the Nanonote). Are the sources available?

As far as the Chinese text goes, if you use 'TTF_RenderUTF8_Shaded' to draw your text you only need to load a font with chinese glyphs.

ray_m

  • Guest
Re: DinguxCommander
« Reply #13 on: February 07, 2011, 10:57:09 pm »
Hello, Mia.

I also made a file manager; it has 'dingux-write' style software keyboard to rename a file and create a directory, and can display Japanese fonts (maybe Chinese also).

Feel free to look the sourcecode of it if you want.

http://homepage1.nifty.com/ray-mizuki/software/

krako

  • Posts: 26
Re: DinguxCommander
« Reply #14 on: February 08, 2011, 04:30:15 am »
ray_m: maybe you will made a port for native someday? =)

LTStone

  • Posts: 96
Re: DinguxCommander
« Reply #15 on: February 08, 2011, 04:33:51 am »
Ray, I tried dfiler but it just crashes dingux.

Mia

  • Guest
Re: DinguxCommander
« Reply #16 on: February 08, 2011, 09:02:19 am »
is there any way to override sd card limitation (from Dingux, not nativeOS) - to access nand memory?
Isn't that a Dingux limitation?

Are the sources available?
Not yet, but I release the source for all my projects eventually, so they will be soon. Maybe for the next version.

I also made a file manager; it has 'dingux-write' style software keyboard to rename a file and create a directory, and can display Japanese fonts (maybe Chinese also).
Feel free to look the sourcecode of it if you want.
Oh good, I wasn't aware of that. I'll definitely take a look.

ray_m

  • Guest
Re: DinguxCommander
« Reply #17 on: February 08, 2011, 10:29:45 am »
ray_m: maybe you will made a port for native someday? =)

Unfortunately, I don't know how to code for the native environment.

Ray, I tried dfiler but it just crashes dingux.

Hmm, that's strange.

First, all my dingux programs are compiled for Elta's rootfs.  If you are using other rootfs, they may not work.  Second, to use dfiler, you need a TrueType font file (not includes in the zip file ... because most Japanese A320 users already have).

Bouvrie

  • Posts: 124
Re: DinguxCommander
« Reply #18 on: February 09, 2011, 10:18:56 pm »
Sweet work, looks great!

If possible, having DinguxCommander compatible with some modularized plugin-like system so it can 'run' files would be extremely useful. Like starting Dingux-native apps straight from the Commander, or loading MP3/BMP/PDF/JPG/roms straight into their proper app. :)

I think that would require checking out the file header, and checking whether or not the app knows what to do with it (i.e. start a dingux picture viewer in case it's a jpeg file, with the filename as parameter).
Write/save problems? Segmentation faults? Black screens? Read the Troubleshooting and FAQ guide first to fix your issues! :)
SD Card readonly/corruption issues? Chkdisk /F and steer clear from DMenu: use GMenu instead!

clach04

  • Posts: 256
Re: DinguxCommander
« Reply #19 on: February 10, 2011, 05:45:00 am »
ray_m: maybe you will made a port for native someday? =)

Unfortunately, I don't know how to code for the native environment.

Native is very easy to work with these days with the work Harteex, flatmush, and everyone else have done.

I've started the work towards making a native port at https://bitbucket.org/clach04/sdl_filemanager thanks for making the source code available!

Right now I've only built it under Linux x86. It needs the exec/popen code ifdef'ing and a few other minor tweaks...

 

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