Author Topic: EDuke32 mods  (Read 11038 times)

ruffnutts (OP)

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EDuke32 mods
« on: June 14, 2010, 10:54:55 pm »
Anyone now if these mods will run on EDuke32 on dingux - and if so how to go about it?

http://dukenukem3dtc.tripod.com/index.html

The starship troopers TC looks cool

Cheers ruffnutts  ;)


« Last Edit: June 14, 2010, 11:06:02 pm by ruffnutts »

zear

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Re: EDuke32 mods
« Reply #1 on: June 14, 2010, 11:42:49 pm »
You can see some mods (among them Starship Troopers) running on dingoo here:
<a href="https://web.archive.org/web/20190314062302/https://www.youtube.com/watch?v=588qgAstyGE" target="_blank">https://www.youtube.com/watch?v=588qgAstyGE</a>

Instructions on how to install mods are available here: http://dingoowiki.com/index.php/Eduke32#Mods

ruffnutts (OP)

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Re: EDuke32 mods
« Reply #2 on: June 15, 2010, 09:07:44 am »
Thanks zear - I always figure it out in the end - I`m using Gmenu2x - but I`m sure I can make a sript to run some
of the mods - hoping they run better on the A330 - just trying to get me dingoo all nice full of stuff for when I go
Sweden to see me girlfriends parents

Thanks again mate  ;)

zear

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Re: EDuke32 mods
« Reply #3 on: June 15, 2010, 10:01:52 am »
In gmenu2x you shouldn't even need to create the scripts (although they should work), it's enough that you launch the game with the right parameter.

ruffnutts (OP)

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Re: EDuke32 mods
« Reply #4 on: June 15, 2010, 10:20:37 am »
Was thinking that - but what would the parameter be?
Some like the zombie crisis mod is just a duke3d.exe and duke3d.grp as well as a duke32psp.cfg and duke3d.cfg,
So its getting a bit confusing for me lol

nutts  ;)

zear

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Re: EDuke32 mods
« Reply #5 on: June 15, 2010, 10:30:28 am »
If you read the wiki page carefully, you notice all you need to do is invoke the eduke32 binary with the "-game_dir ./your_mod_dir" parameter. It doesn't matter what files are in the mod dir, you just need to pass the path to the dir, that's all.

ruffnutts (OP)

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Re: EDuke32 mods
« Reply #6 on: June 15, 2010, 03:12:46 pm »
OK I keep trying to figure it out - its because I stopped using my dingoo for ages then I changed menu`s
When I started using it again - anyway I`ve printed the info off the wiki page - see how I get on later

Thanks again zear  ;)

EDIT: in the .sh file what is the -game_dir -  is it the mod folder?
« Last Edit: June 15, 2010, 03:59:10 pm by ruffnutts »

ruffnutts (OP)

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Re: EDuke32 mods
« Reply #7 on: June 15, 2010, 10:00:21 pm »
Nope god knows what I`m doing wrong lol - useless me  :-[

santino

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Re: EDuke32 mods
« Reply #8 on: June 15, 2010, 10:09:21 pm »
Quote
#!/bin/sh
cd /usr/local/games/eduke32
echo -n 1 > /proc/sys/vm/overcommit_memory
./eduke32 -game_dir ./hellduke
echo -n 0 > /proc/sys/vm/overcommit_memory
Some example script.;)

But if you use the gamedir option you cant save.

ruffnutts (OP)

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Re: EDuke32 mods
« Reply #9 on: June 15, 2010, 10:17:39 pm »
All I`m trying to do is run a eduke32 mod lol - thats just confuse me even more - I set up the doomgoo stuff my self no problems
Thought it was ment to be easy with Gmenu2x

zear

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Re: EDuke32 mods
« Reply #10 on: June 15, 2010, 10:40:51 pm »
Code: [Select]
-game_dir ./your_mod_dir

So for a mod "foo" the command line is:
Code: [Select]
-game_dir ./foo
I think I can't explain it simplier than that..

ruffnutts (OP)

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Re: EDuke32 mods
« Reply #11 on: June 15, 2010, 10:53:11 pm »
Ok, well i tried it loads of times - all it seems to do is boot the standard Eduke32 - it never takes me this long to figure
This stuff out - feel well silly lol - thanks for all your help anyway  :)

ruffnutts (OP)

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Re: EDuke32 mods
« Reply #12 on: June 15, 2010, 11:23:08 pm »
I noticed when I tried hellduke - I could use the maps from hellduke in the menu (user map) - I thought its meant to boot in to the TC mod straight away - just like the way the doom mods work - is that correct?

ruffnutts (OP)

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Re: EDuke32 mods
« Reply #13 on: June 16, 2010, 10:08:06 am »
This is my script thats in the eduke32 folder and theres a folder called hellduke - I also done this with starship troopers!

#!/bin/sh
cd /usr/local/ports/eduke32
./eduke32 -game_dir ./hellduke


menu script thats in the section folder

title=hellduke
icon=skin:icons/ports/duke3d.png
exec=/boot/local/ports/eduke32/hellduke.dge
clock=336
gamma=100
backlight=100


All it does is boot as normal duke3d atomic......

right took away this line and it worked lol - what a nightmare its been!!!
cd /usr/local/ports/eduke32
« Last Edit: June 16, 2010, 10:17:43 am by ruffnutts »

ruffnutts (OP)

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Re: EDuke32 mods
« Reply #14 on: June 16, 2010, 10:38:37 pm »
I have figured out that you do need to have the .grp file of the mod to run them and have 4 mods running now  ;D
Thats why I cant run starship troopers need to get it out the install files first.....

santino

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Re: EDuke32 mods
« Reply #15 on: June 16, 2010, 11:09:46 pm »
Without any words... ;)

ruffnutts (OP)

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Re: EDuke32 mods
« Reply #16 on: June 17, 2010, 11:27:27 pm »
Cant seem to get the buttons back to the default ones for Eduke32 port - they messed up on me lol
Most of it I can - but not cycle items, use item - has its worded different - what do I press to delete the entery,
This is how it should be below

D-PAD      - movement
A      - shoot
B      - strafe
X      - use/run
Y      - jump
L      - crouch/cycle items
R      - cycle weapons
START      - use item
SELECT      - game menu

nutts out  ;)

zear

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Re: EDuke32 mods
« Reply #17 on: June 17, 2010, 11:43:22 pm »
Just copy the default config to /local/home/.eduke32/

ruffnutts (OP)

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Re: EDuke32 mods
« Reply #18 on: June 17, 2010, 11:49:52 pm »
Yep that worked - thaks zear, saving the day for me as usual lol

ruffnutts  ;)

laurent0977

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Re: EDuke32 mods
« Reply #19 on: July 30, 2010, 02:25:52 pm »
Hi,

I read your comment on eduke mod 32, but i can't run eduke mod on my dingoo. I have gmenu2x santino pack and starship files. I tried differents scripts for launch mod but don't run. I think I don't have hellduke.dge file.
 
Please, you can help me or upload a edukegoo as domgoo with 4 mods.

Thanks

Sorry my english is not good