Author Topic: Unnamed Monkey Game (UMG) topic  (Read 8483 times)

zear (OP)

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Unnamed Monkey Game (UMG) topic
« on: August 31, 2012, 05:29:42 pm »
Started the topic as people were asking questions about the game in random threads.

Unnamed Monkey Game is a platform game currently in developement for various devices, including Dingoo A320 and GCW Zero.
It is developed by 3 guys from this scene: Harteex, Topy44 and me (Zear).

You can try a very early version of the game here, but keep in mind we have progressed a lot since this last public build and the game has a lot more content and gameplay modes now. Also we plan for a commercial release of the final version, so please leave feedback whether you'd be interested in buying the game and what price range would suit you best :)

Heres a question u can answer.  Hows the progress of UMG?  I still cant beat lvl 3!!  Lol
The game is progressing well. The last few changes include:
* new industrial zone
* mob carrying animation
* respawn points for multiplayer mode
* two new multiplayer modes - "tag" and "cage hunt"
* various minor fixes

Currently I'm focusing on a desert zone. The basic tiles are finished and there are already two WIP enemies.
We're also in the middle of starting a website for the game.

Here's two recent videos:

#1 Industrial Zone
<a href="http://www.youtube.com/watch?v=iEcfx24SSmg" target="_blank">http://www.youtube.com/watch?v=iEcfx24SSmg</a>
It still needs some polish, like background scenery, but otherwise it's pretty much done.

#2 Cage Hunt mode
<a href="http://www.youtube.com/watch?v=kZgbq_J2IW8" target="_blank">http://www.youtube.com/watch?v=kZgbq_J2IW8</a>
In the single player game, cages are used as bonus items you can find to unlock extra content.
In this multiplayer mode however, I reused the captured monkey sprite as an item players have to race each other for. Whoever frees the most randomly spawned cages - wins.

Expect more content from us in the future - after all, feedback is what drives us forward and motivates to work harder ;)
« Last Edit: August 31, 2012, 05:56:42 pm by zear »

Articus

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Re: Unnamed Monkey Game (UMG) topic
« Reply #1 on: August 31, 2012, 06:54:08 pm »
Great progress, Good Job!!   :)

Industrial zone reminds me of MegaMan.  lol

darth_llamah

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Re: Unnamed Monkey Game (UMG) topic
« Reply #2 on: September 02, 2012, 10:27:53 pm »
What about preorders? (I want one)
And do you plan to sell UMG for each system separately or one purchase for all builds?

zear (OP)

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Re: Unnamed Monkey Game (UMG) topic
« Reply #3 on: September 03, 2012, 11:10:27 am »
What about preorders? (I want one)
Currently we don't plan any preorders. But we might reconsider it if there is higher demand.
Quote
And do you plan to sell UMG for each system separately or one purchase for all builds?
I'd rather want a "pay once - get all versions" method (this would probably not include special versions, like android/iphone). But we'll see how it turns out.

And here's a video of something funny:
<a href="http://www.youtube.com/watch?v=kLA4WUYkY-U" target="_blank">http://www.youtube.com/watch?v=kLA4WUYkY-U</a>.
In order to test the multiplayer modes when no other players are around, I wrote simple bots. They're quite dumb as you guys can see, but they serve their purpose.
« Last Edit: September 03, 2012, 11:13:46 am by zear »

darth_llamah

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Re: Unnamed Monkey Game (UMG) topic
« Reply #4 on: September 03, 2012, 11:27:40 am »
What about preorders? (I want one)
Currently we don't plan any preorders. But we might reconsider it if there is higher demand.
My demand IS quite high ;)

dolebodo

Re: Unnamed Monkey Game (UMG) topic
« Reply #5 on: September 03, 2012, 07:31:16 pm »
Looks to be a pretty nice game. I would like to see it when will be ready!

hippo22

Re: Unnamed Monkey Game (UMG) topic
« Reply #6 on: January 18, 2013, 11:40:21 am »
When will this game be released?

darth_llamah

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Re: Unnamed Monkey Game (UMG) topic
« Reply #7 on: January 18, 2013, 01:00:15 pm »
When will this game be released?
Never ask for ETA (in other words- "it's done when it's done.")

MightyJAK

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Re: Unnamed Monkey Game (UMG) topic
« Reply #8 on: January 30, 2013, 06:01:42 pm »
Loved the PC demo, looking forward to playing some multiplayer with fellow GCW-Zero owners.

One minor gripe - although I love most of the retro aesthetics, I hate the original DMG's puke-green palette. I know you have "no colours" listed as a "feature", but I'd really like if there was a way to adjust the palette, SGB/GBC style. Perhaps with a hidden menu/secret cheat code, or have individual color palettes as unlockables or in-game collectable items.
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

monfor

Re: Unnamed Monkey Game (UMG) topic
« Reply #9 on: January 31, 2013, 03:08:57 pm »
I think it's time to make this game, but in color ...

zear (OP)

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Re: Unnamed Monkey Game (UMG) topic
« Reply #10 on: January 31, 2013, 07:35:33 pm »
I think it's time to make this game, but in color ...
The gameboy color palette is intentional. Different classic palettes might be used for sequels ;)

k0en

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Re: Unnamed Monkey Game (UMG) topic
« Reply #11 on: March 20, 2013, 09:37:14 am »
Hi Zear !

I'm writing a french article about Unnamed Monkey Game. Have you got an official logo of UMG to join on it ?

Thanks for your great job on UMG and on GCW Zer0 !

Drem

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Re: Unnamed Monkey Game (UMG) topic
« Reply #12 on: July 05, 2014, 12:58:59 pm »
Received my GCW Zero this monday and currently in process of examination & habituation. Played UMG and it's been real fun! Love this retro palette and classic game mechanics, though I think it would be fantastic if some additional effect "skins" and palettes were available in game's options or as DLC.

So, my question is... because game's website has no new information since the end of the last year, what's current state of this developement? If there are any plans to release finished game this year?

zear (OP)

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Re: Unnamed Monkey Game (UMG) topic
« Reply #13 on: July 05, 2014, 01:09:33 pm »
Played UMG and it's been real fun!
Thanks!
Love this retro palette and classic game mechanics, though I think it would be fantastic if some additional effect "skins" and palettes were available in game's options or as DLC.
Check: Options->Video->Palette (make sure you run version Preview 0.4)

So, my question is... because game's website has no new information since the end of the last year, what's current state of this developement? If there are any plans to release finished game this year?
There's a lot of cool stuff that happened since the last year's update, namely:
* new levels
* new graphics for Desert and Snow levelsets
* world map mechanics and graphics
* switching to fixed-point math for the physics
* bugfixes
* changes to the level editor

I won't talk about game release plans, because we're still too early into development to give any estimates.

ace9094

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Re: Unnamed Monkey Game (UMG) topic
« Reply #14 on: July 11, 2014, 10:25:04 pm »
Great to see Dingoo still has some Devs working on it :) Thank you... Dingoo is my fav handheld of all time... tried others but still come back to my dingoo !!!
Emulation of the past is the way of the future...
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Dingoo The Best Handheld in the world - Why....  Because it actually fits in your pocket

 

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