Author Topic: SDLLopan  (Read 4264 times)

Rikku2000 (OP)

  • Posts: 48
SDLLopan
« on: March 29, 2011, 10:12:48 pm »
SDLLopan for Dingux

This is my port of SDLLopan for OpenHandhelds Devices.

Keymap: (DINGOO/DINGUX)
Up: Mouse Up
Left: Mouse Left
Down: Mouse Down
Right: Mouse Right
L: Change tilesets
R: Change background
X: Undo
Y: Redo
A: Mouse Button
Start: Restart
Select: Quit

Download:
Lopan4All Version 4
Sourcecode Version 4

Have FUN! Rikku2000

Coccijoe

  • Posts: 366
    • Underground Portables
Re: SDLLopan
« Reply #1 on: March 30, 2011, 09:20:48 pm »
very nice to have it on dingoo, thanks!

campusten

  • Guest
Re: SDLLopan
« Reply #2 on: March 31, 2011, 06:04:53 pm »
Great, thanks! I'll definitely be playing this tonight.

Tetsuoo

  • Guest
Re: SDLLopan
« Reply #3 on: March 31, 2011, 08:31:31 pm »
Oh yeah, great idea !!!
I was sooo bored with the recent useless games

Thanks mister

Tetsuoo

  • Guest
Re: SDLLopan
« Reply #4 on: March 31, 2011, 09:03:45 pm »
ok i just tried, don't now if it's normal but i easily get stuck to "click another tile", even when the next step is obvious.
Cannot click the other tile.

btw what am i supposed to do with the timidity folder ? it's about sound, right ?
There's a lack of instructions in the readme file, err... help ?

Beside that the rest works fine, and i like the fact that it's easily customizable

Pingouin

  • Posts: 273
Re: SDLLopan
« Reply #5 on: April 03, 2011, 06:10:50 pm »
Tetsuoo: I just put the timidity folder in the data folder and modified all the pathes in the cfg file accordingly (i.e. to ./data/timidity IIRC).

Great game! However, 3 problems (nothing to do with the port, but with Logan itself):
1 - Highlighting a tile doesn't make it obvious enough, it should have a border
2 - The layers are not visible enough, i.e. the offset is not sufficient
3 - The game doesn't detect if no pairs are available or if you win the game.

As a result, albeit the Snes has a lower resolution, I find that playing Shangai II in Snes9x4D is a lot more practical.
Again, nothing to do with the port which works great, so thanks for that :)

 

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