Dingux (Dingoo Linux) > Games & Homebrew
PRDoom and EDuke3D freeze my Dingoo
DoodoM:
Hi, I'm a old Dingoo owner who, after selling his own Dingoo two months ago or so, discovered Dingux and decided to buy a new one. The last friday I received my new Dingoo from DX and I managed to install Dingux and the local-0.32 on my new handled videoconsole. After that I learnt how to customize and translate dmenu for my own purposes, put roms on its proper locations, etc... and now I'm here writing all this crap who nobody care about.
Now there come the problems... today I was playing Ultimate Doom with PRDoom and suddenly, the game get froze and I had to manually reboot my Dingoo. I had the CPU overclocked to 420 Mhz. I've also played Duke Nukem 3D Atomic Edition throught Eduke3D and everything seemed to be alright, until the begining of the next map, when the framerate went unexplicably down and the game became completely unplayable (the image was refreshed after 2 minutes or so and then became static again), although the sound effects were playing. I had the music off, if you ask, so I think it's not because of the music volume.
Has anybody experienced these problems or is my new Dingoo not working like it should be? Could the overclocking cause theses problems? Should I try to update to local-0.32a? By the way, I forgot to write that I'm using an 8 GB SD formatted in FAT32 with a 32K cluster, if it matters.
Thanks in advance for your help.
mrkingoo:
Ive experienced the same thing you have in eduke, entering the third level "death row". Managed to get passed it by moving forward at once on spawn. I have no overclock and music is turned on. Using local32a
DoodoM:
In my case was after the first level of the first episode of Duke Nukem 3D. I haven't try out other episodes yet, but I think it's not very normal. It also disappoints me a lot the freezing on PRDoom after many minutes playing. I don't know what could cause it.
I think I shoud play more with linux emulators and see if these issues also happen with them.
zear:
Usually when eduke32 behaves like that means there's not enough memory in the system.
That is (was?) a common problem when the midi music is on.
Also happens when you try to load a mod that's too heavy for the dingoo.
Goon:
Have you tried the updated rootfs files? Some users are reporting stuttering issues being resolved with this release.
http://boards.dingoonity.org/dingux-development/a-couple-of-rootfs-upgrades/msg5635/#new
Make sure you're not using a IPU enabled kernel (zImage) too.
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