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Author Topic: Download santino local pack v1  (Read 6224 times)
fuzzi23
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« Reply #45 on: January 27, 2010, 03:29:56 PM »

Hi santino. The first three themes (Atari, 2Blue and DekUI) now complete. Check out in themes section here. I added one new genre (shoot em up) and I renamed a little bit. But I only change names and layout as I like it. Tell me what do you think. You can change things if you dont like it. Ah, and you must delete some games like prince of persia and so on. You must check it. The games are all sorted alphabetical.
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santino
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« Reply #46 on: January 27, 2010, 06:27:52 PM »

Nice work fuzzi! Smiley
I like your new icons.

But why didnt you sort the genres by alphabet?


//EDIT

So people Ive started the new patch now. This is my ToDo-list. If you find something is missing just make a post. Wink


Todo:

- adding dgclock (so you can use the rtc)
- adding more themes (DekUI,Atari,2Blue,Hellsing,Mario,DeepGux) no default, because it looks very ugly. Is there someone using that theme?

- adding picodrive
- adding fba320
- adding upce
- adding some kind of c64 emulator
- adding the calculator
- adding greader2x
- adding a writer
- updating dgchess to 1.1.1

So, did I miss an update or something new?
« Last Edit: January 29, 2010, 08:02:54 PM by santino » Logged

fuzzi23
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« Reply #47 on: January 28, 2010, 10:29:56 PM »

Quote
If you find something is missing just make a post.

Yeah, I found one at the themes section. Wink

Hellsing, Mario, DeepGux and Default theme updated.

Quote
But why didnt you sort the genres by alphabet?

As I sayed before, its only my taste. I sorted it by my favorite genres, but you can change them for your local pack. Ah, and it gives me pleasure that you like my icons. Smiley

I want to start adding the sub menu genres to the minimal themes, but it looks like that it is not as easy as I think, because there is no third sub menu titel I can use for the cfg. Anybody knows how I can handle this?
« Last Edit: January 29, 2010, 02:19:14 PM by fuzzi23 » Logged

santino
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« Reply #48 on: January 29, 2010, 07:57:48 PM »

Quote
I want to start adding the sub menu genres to the minimal themes, but it looks like that it is not as easy as I think, because there is no third sub menu titel I can use for the cfg. Anybody knows how I can handle this?
I got to this point too and I dont think there is such a thing implemented yet. I would do the game genres at one level with the other menupoint like apps and system. Until there is a new update of dmenu which allows deeper menus. Smiley
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fuzzi23
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« Reply #49 on: January 29, 2010, 09:10:34 PM »

Quote
no default, because it looks very ugly. Is there someone using that theme?

But its not my fault. Grin But I think you are right, its realy little bit shitty. ...otherwise with the correct wallpaper. Roll Eyes Cheesy

Quote
I would do the game genres at one level with the other menupoint like apps and system.

Its a fair compromise at the moment I think too.
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fuzzi23
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« Reply #50 on: January 30, 2010, 10:02:38 PM »

Are you add the uNGP and DCaSTaway emus too in your pack santino?

Sorry for double posting.

EDIT: Base and Simple theme now updated too at the theme section here.
« Last Edit: January 30, 2010, 10:36:24 PM by fuzzi23 » Logged

santino
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« Reply #51 on: January 31, 2010, 09:03:03 PM »

Joyrider just released his gmenu2x port. (look here)
What do you think? Change to gmenu2x? Or maybe use both dmenu and gmenu with a bootscript?
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joyrider
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« Reply #52 on: January 31, 2010, 09:15:34 PM »

Joyrider just released his gmenu2x port. (look here)
What do you think? Change to gmenu2x? Or maybe use both dmenu and gmenu with a bootscript?

you can actually include both and people can choose what they want :
1) make  2 main scripts in sbin named main.gmenu2x and main.dmenu (they both contain the code to start the menu as if it was a main script)
2) make another 2 (dge) scripts one named gmenu2x.dge and one named dmenu.dge
3) in the gmenu2x.dge do a "rm /boot/local/sbin/main" and a "cp /boot/local/sbin/main.gmenu2x /boot/local/sbin/main"
4) in the dmenu2x.dge do a "rm /boot/local/sbin/main" and a "cp /boot/local/sbin/main.demnu/boot/local/sbin/main"
5) make an icon dmenu that links to gmenu2x.dge
6) make an icon in gmenu2x that links to dmenu.dge
7) do not forget to choose one menu as the default one (by copying the main file )

basically it will replace the main script, and dingux will check for the new main script and start the other menu

optionally you can have even more such scripts to make for example dinguxxmb or FSM (by darfgraf) or micromenu the default menu ...

that way users can switch from dmenu to gmenu2x and vice versa. (and or other menu's) and they can choose which one they want from within the menu's

the only thing i don't know is how dmenu restarts itself, if it lets the main script do it this will work
« Last Edit: January 31, 2010, 09:33:48 PM by joyrider » Logged
fuzzi23
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« Reply #53 on: February 01, 2010, 02:17:29 AM »

That sound good Joyrider. Toddler and FastForward themes now ready too.
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JHdD
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« Reply #54 on: February 01, 2010, 06:24:32 PM »

Gmenu2x is so much better, so just use that instead of dmenu. Wink
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trilbymonkey
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« Reply #55 on: February 01, 2010, 06:40:22 PM »

Gmenu2x is so much better, so just use that instead of dmenu. Wink

Agreed.  Cheesy
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santino
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« Reply #56 on: February 01, 2010, 06:42:52 PM »

Gmenu2x is so much better, so just use that instead of dmenu. Wink
Yes thats my opinion too since I played a bit with gmenu. Cheesy
Its just sorry for fuzzi who invested his time modding that themes. But I coded a tool which now never will be released... Never thought were would come such a great thing for dingoo out of nothing.

@ fuzzi

We need new items for all games. The ones from dmenu all have some kind of border which doesnt look as good on gmenu. And its a bit harder on 32x32 to get a good icon. But I think you were able to do some nice ones. Smiley
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conso
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« Reply #57 on: February 02, 2010, 03:22:02 AM »

I agree, gmenu2x really tops dmenu in several ways and keeping dmenu shouldn't be a priority. Maybe dmenu will top gmenu2x at some point in the future, it should be no big deal to switch back then.
If micro-menu gets OC-support, a script for switching the menu might make sense, though... I guess.

Now it's time to finetune all games/apps/emulators to integrate well into gmenu2x. That means adding the .dge, a readme and stuff like that.
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Solstice
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« Reply #58 on: February 02, 2010, 02:36:15 PM »

Hope you release a gmenu2x local pack santino Cheesy
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joyrider
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« Reply #59 on: February 02, 2010, 06:55:50 PM »

You can't really compare a newly developped menu with a menu that has been around and used for years with succes. Dmenu is nice and i still think you should include both menu's in any local pack. The author of dmenu probably had more work creating the Dmenu  than i had porting gmenu2x doesn't seem fair does it ? So include both and support your developpers, let the user choose which menu he wan't, and don't force them to a certain menu. I know i didn't ever use gmenu2x on my gp2x i preferered the default menu with a certain skin. So please include them both and if you need help with the scripts to switch menu's let me know ! You don't want to loose any developpers for this little device since they are sparse to begin with !


edit:
I'll make some example scripts for you local pack creators you could use to achive this give me a few minutes Smiley
« Last Edit: February 02, 2010, 07:31:35 PM by joyrider » Logged
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