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Zdoom 0.1.2

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ibm5155:
Hi, so iīd like to put new controls in doom/hexen/heretic/strife and iīd like some help here.

I can put two actions in one button ex:one click select weapon, double click select item)

Thatīs how i put.

Doom/Doom II/Hacx/Harmony/Action Doom 2
Y (fire)
X (second fire)
A (open/close/use, double click jump)
B (Next weapon, double click Active item)
L (turn left, double click previus item)
R (turn right, double click  next item)
Select (show map)
Start (menu)

Heretic/Hexen/Strife
Y (fire)
X (look, double click center view)
A (open/close/use, double click jump)
B (Next weapon, double click Active item)
L (turn left, double click previus item)
R (turn right, double click  next item)
Select (show map)
Start (menu)

So, do you think this controls are good?

EDIT:i can put a optional comand that open a resource that have new effects for doom and the other games

johnnyonflame:
I prefer the following control scheme:

"Movements:       D-PAD
Strafing:       B+D-PAD or L/R
Inventory Cycling:    SELECT+X/B
Weapon Cycling:    SELECT+Y/A
Use Artifact:       START
Fire Weapon:      A
Run/Walk:      Y
Action (door/switch):   X"

I used it on HHeretic/HHexen.

ibm5155:
The problem is zdoom doesnīt suport combo buttons like A+B=jump...
 just one bind or two like A+A = jump =/


Not dead the project, iīm learning about c for doing a better mod/game launcher

samir:

--- Quote from: ibm5155 on May 10, 2012, 08:00:01 PM ---Not dead the project, iīm learning about c for doing a better mod/game launcher

--- End quote ---

Good News!

ibm5155:
Thatīs not envolving something about programming, but i find a way in zdoom.ini for you loading many wads in separated folders, so if you want to play some map pack with a weapons pack, just drop into doom2.autorun and start zdoom...
 For now thatīs the easiest way to load many archieves =D

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