Dingux (Dingoo Linux) > Development

FGL Open-Source

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flatmush:
Cool, I'm glad it's useful to you, but you know I'm not really a closed source guy, if you ever want code for stuff I haven't released then just drop me an e-mail and I'll send you a copy next time :)

If you find any bugs in the library (and there are a few) then don't hesitate in letting me know.

bnolsen:
Would you mind licensing this with a "modified" LGPL?  One of the problems is that the LGPL requires a platform has the ability to dynamically load libraries.  Would you mind modifying the library license to allow "static" linking as well?  This would help on other platforms as well.

flatmush:
Changed the license to LGPL with Linking Exception, unfortunately GoogleCode doesn't support this in the license section so I've just written it at the bottom of the description on the main page.

Poligrafowicz:
I would really like to try some 3D graphics on Dingoo. I tried to write some stuff using TingyGL, but that lib was slow and buggy on Dingoo. Anything more complicated than a bunch of untextured triangles crashed the device.

I presume I shouldn't have any problem compiling stuff with FGL for Dingux?

P.S. I'm lacking time to test that myself now :P

flatmush:
FGL should be fairly fast and can certainly do textured models, etc. but it's still lacking because I haven't had much time to work on it. One thing to note is that while it's not hard to implement (a few lines), standard FGL doesn't support GL_REPEAT type behaviour yet so out of bounds texture coords will cause issues (due to supporting npot textures).
There are a collection of samples if you want to see what it's like to program for though, they are for native but the FGL calls are going to be the same for any platform: http://code.google.com/p/dingoo-sdk/source/browse/trunk/dingoo_sdk/samples/

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