Dingux (Dingoo Linux) > Development
dingux or native ?
bnolsen:
For me development platform is linux/gcc with c++ preferred. And likely lua exposed if the game is to be runtime moddable.
I'm not too interested in porting older games but new development.
I currently have an NDS and a PSP at home. Setting up a PSP dev environment was a major piece of cake. I haven't even looked at the NDS stuff yet.
The more I think about it, the more I come to believe that I'm personally not interested in the wiz, and that the pandora will *sadly* have seen it's day come and gone before they can get into any reasonable production, by that time "son of dingoo" may well be good enough to do to pandora what dingoo has done to the wiz at half the price or better.
I'm not in any hurry with the dingoo since I don't have one and I need to make myself write something. Hopefully the toolchain grab & build will be as easy as the PSP's has become. Hopefully too it'll become very obvious which dingoo OS is winning, although it seems the native is maybe safest.
SiENcE:
If you can compile python for MIPS on dingux, you can even compile it for nativ ;-).
Doom_master1122:
I prefer Dingux. All the Emulators in Dingux are there, and the ones available in the native OS are now new and BETTER over in Dingux, WITH speed increases and bug fixes (Y/B problem).
However native OS has TV output, which I hope to see soon in Dingux. I use the GBA emulator over in native because there isn't one in Dingux. I highly suggest porting one over into Dingux. The GBA emulator is good in the native, however, there are some slow downs and audio skipping with it. I believe in Dingux it would be perfect.
Other than GBA and TV output, I have no use for the Native OS.
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