Author Topic: MAME4ALL Dingux 1.2 released!  (Read 10374 times)

Offline Kalisiin

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Re: MAME4ALL Dingux 1.2 released!
« Reply #15 on: December 02, 2009, 02:42:08 PM »
With regard the screwed up files...

Why not just format the SD card, copy the files back, and spare us all the drama?

Because I don't WANT to format.  I want someone to perhaps tell me how I can make them just go away.
If all dogs do not go to Heaven, then, when I die, I want to go where THEY went.

They say you can't take it with you, but, if I can't bring my Dingoo, I don't wanna go.

Offline eule

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Re: MAME4ALL Dingux 1.2 released!
« Reply #16 on: December 02, 2009, 03:06:44 PM »
Maybe you get the errors, because your SD is corrupted, what happens now and then in dingux, due to a bug?
more offtopic -.-
Sometimes you HAVE TO format.  :P
« Last Edit: December 02, 2009, 03:58:15 PM by eule »

Offline qbertaddict

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Re: MAME4ALL Dingux 1.2 released!
« Reply #17 on: December 02, 2009, 03:31:42 PM »
Did you do a scan disk on the SD card in windows? If not google it if you don't know how


Offline Trekster_Gamer

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Re: MAME4ALL Dingux 1.2 released!
« Reply #18 on: February 22, 2010, 03:13:26 AM »
I am really LOVING MAME on my Dingoo....
Quick question. I am still new to dingux and editing any configs. One of my favorite games is Space Duel and each time I load the game I have to configure the keys in order to make it properly accept a coin and select one or 2 players to start. Is there a way to edit this in such a manner as to allow key bindings to stay as I put them?

 Trekster
 Dingoo, the power of the Sun in the Palm of your hand...

Offline ready2rumble

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Re: MAME4ALL Dingux 1.2 released!
« Reply #19 on: July 23, 2010, 02:37:44 PM »
Ok I didnt want to create a new topic about mame. Is there a way to make Mortal Kombat 1 or  Mortal Kombat 2 work (swap,etc..) ?

Offline TheCaffeinator

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Re: MAME4ALL Dingux 1.2 released!
« Reply #20 on: July 23, 2010, 03:34:23 PM »
I am really LOVING MAME on my Dingoo....
Quick question. I am still new to dingux and editing any configs. One of my favorite games is Space Duel and each time I load the game I have to configure the keys in order to make it properly accept a coin and select one or 2 players to start. Is there a way to edit this in such a manner as to allow key bindings to stay as I put them?

 Trekster
 Dingoo, the power of the Sun in the Palm of your hand...

Please share your key config! I spent a fortune on Space Duel in college and have been trying to get it working on my Dingoo. Rather than attempt a key config (cuz I'd read that it didn't actually work), I just kept pressing key combination 'til I gave up. :p

Same thing for Space Wars.

I guess the keys are reconfigurable... but it just doesn't save the settings.

Offline markzhu520

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Re: MAME4ALL Dingux 1.2 released!
« Reply #21 on: August 09, 2010, 07:50:17 AM »
After being off the radar for several months, Slaanesh has finally made a comeback with the release of MAME4ALL 1.2 for Dingux. (Please allow up to 24 hours for the Openhandheld mirror to update)



Here are the notes from the changelog
Quote
Monday, November 30, 2009
  - Added A320 screen brightness option to frontend.
- Fixed bug with games containing multiple FM sound systems. Was allocating two identical FM tables and segmentation faulting when on exit (trying to free the same table of memory twice). This stops some games crashing on exit.
- More speed and smaller executable. Perhaps some of the larger games may run now?

Original post by Slaanesh can be found here: http://www.slaanesh.net/2009/11/mame4all-dingux-v12.html

MAME4ALL Dingux 1.2
Author/Porter: Slaanesh
Download: http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,73,123
IT LOOKS VERY NICE 。。GOOD :)
dingoo a320.a330.a380 hotsale,more details,welcome to contact me: markzhu@dingoo.hk       0086-15815507946

Offline jutley

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Re: MAME4ALL Dingux 1.2 released!
« Reply #22 on: May 30, 2012, 05:07:35 AM »
Will anyone update this so it works with open dingux please this is the only reason stopping me migrating to open dingux now.
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Offline spn-x

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Re: MAME4ALL Dingux 1.2 released!
« Reply #23 on: June 23, 2012, 09:34:08 AM »
+ for update to work on open dingux
My Dingoo : Dingux // dmenu 0.3 ; gmenu2x // Native : FW 1.2
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Offline naxeras

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Re: MAME4ALL Dingux 1.2 released!
« Reply #24 on: June 23, 2012, 10:32:59 AM »
Source code is available.

It is possible compile a version for open dingux?

Offline zear

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Re: MAME4ALL Dingux 1.2 released!
« Reply #25 on: June 23, 2012, 11:15:26 AM »
The code requires changes. Cpu overclock code has to be removed and the input code rewritten. Otherwise it won't work on OD.

Offline naxeras

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Re: MAME4ALL Dingux 1.2 released!
« Reply #26 on: June 23, 2012, 11:42:31 AM »
I try to compile in linux but I get this error:

/home/ubuntu/mipsel-linux-uclibc/usr/bin/../lib/gcc/mipsel-linux-uclibc/4.3.3/../../../../mipsel-linux-uclibc/bin/ld: crti.o: No such file: No such file or directory


Offline zear

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Re: MAME4ALL Dingux 1.2 released!
« Reply #27 on: June 23, 2012, 03:46:24 PM »
It compiles well, but it segfaults because of previously mentioned issues.

As for your issue, you didn't read the instructions. The toolchain MUST be put into /opt/
« Last Edit: June 23, 2012, 03:52:05 PM by zear »

 

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