./prboom -file whatever.wad
CZDoom - Enhanced Handheld Port of PRBoom for theDingoo A320Modifications made by CongoZombieBased on PrBoom,(http://prboom.sourceforge.net)Code adapted from the original Dingoo Port byJoyriderThis port has enhancements to make it more suitablefor use on portable devices.These enhancements include:* Changes to the control code to make best use of theavailable buttons on the console:There is now a weapon select button. When itis held down, weapon switches can be made withthe d-pad. It is mapped to the "Best Weapon"key in the Doom key map.* Savegame names are automatically generated to compensatefor the lack of a keyboard. They take the form:*Map name* - *Difficulty* - *Total game time*eg.E1M4 - Hard - 00:22:35* There is now a confirmation message when trying to overwritean existing game save.* Text strings in the game have been changed to reflect thechanges in control scheme.(i.e. instead of saying "Press Y to quit.", it now says"Press Start to quit.")* When the player is dead, a message appears telling the userto press the Y button to restart.* Changes to the workings of the automap- Select (escape) nowbrings up the automap when in game to free up an extra buttonWhen the automap is displayed, the game is paused. Since thed-pad pans the map and the shoulder buttons zoom, the originalDoom functionality of being able to move around in automapview won't work anyway.The control scheme for the Dingoo-A320 is as follows:Up- ForwardDown - BackwardLeft - Turn LeftRight - Turn RightA - FireB - RunY - Open/UseX - Weapon SelectL - Strafe LeftR - Strafe RightStart - Bring up the menu / select a menu itemSelect - When in game: Toggle automapWhen in a menu: Go back / exit the menuIf X is held down:Up - Next weaponDown - Previous weaponLeft - Cycle the 2 best weaponsRight - Cycle within the current weapon type (i.e. if chainsawis the current weapon, switch to the fist,if super shotgun is the current weapon,switch to the shotgun)The PrBoom paths have been updated so that savegames and the configfile will be located in the same directory as the game.Modifications made by CongoZombieBased on PrBoom,(http://prboom.sourceforge.net)Code adapted from the original Dingoo Port by Joyrider
CZDoom can be used to launch custom WAD files by writing a script like this:Code: [Select]./prboom -file whatever.wad
#!/bin/sh./prboom -file whatever.wad