Author Topic: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)  (Read 11419 times)

samir

Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #15 on: October 01, 2014, 02:42:36 pm »
This version of Temper now play correctly the sounds and screams of Castlevania Rondo of Blood  ;D Thanks Slaanesh!

miroli

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  • Posts: 79
Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #16 on: October 08, 2014, 06:52:20 am »
The Dingoo A320 can emulate the Super Grafx at fullspeed: it just requires clocking the CPU to 384Mhz.

I'll put a GCW-zero version on the to-do list.

Slaanesh, what are you working on presently, or what are your plans with Dingoo emulation update for near future?
Seegaa

slaanesh (OP)

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    • Slaanesh Dev
Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #17 on: October 08, 2014, 09:16:31 am »
Well I have lots of projects on the go. For every project you see, there are at least two that never make a release.

I was working on a super-quick Gameboy Advance release, but I just couldn't get the recompiler to work correctly.
Games would play for a few seconds - at great speed :) but then it would crash.
Just about everything started and some games would run for longer. I may still revisit that one.

If I had a proper C++ toolchain I would get DOSBOX working for Dingoo A320 Native - it would be really fast!
I started on this but... that had to be put down.

I have a Vectrex emulator but those already exist.

Toyed with the idea of FBA for Dingoo Native as well.

Still going to release Neko Project II which is a PC-9801 emulator. Pretty esoteric but could be a bit of fun.

Gab1975

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  • Posts: 1165
Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #18 on: October 08, 2014, 12:52:31 pm »
... please, you don't "forget" MAME4ALL and Temper 0.81 for the GCW Zero! ;)

slaanesh (OP)

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  • Posts: 429
    • Slaanesh Dev
Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #19 on: October 09, 2014, 12:58:22 am »
MAME is my next focus for the GCW-Zero.

Gab1975

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  • Posts: 1165
Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #20 on: October 09, 2014, 07:13:00 am »
MAME is my next focus for the GCW-Zero.

Happy to read this good news! ;)

slaanesh (OP)

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  • Posts: 429
    • Slaanesh Dev
Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #21 on: October 09, 2014, 07:16:37 am »
Started IPU hardware accelerated screen scaling and boy the initial results are good!

The combination of Triple Buffer and IPU scaler gives significantly faster and higher quality scaled screens than software solutions.

wy_scorpio

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  • Posts: 368
Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #22 on: October 09, 2014, 08:38:59 am »
Well I have lots of projects on the go. For every project you see, there are at least two that never make a release.

I was working on a super-quick Gameboy Advance release, but I just couldn't get the recompiler to work correctly.
Games would play for a few seconds - at great speed :) but then it would crash.
Just about everything started and some games would run for longer. I may still revisit that one.

If I had a proper C++ toolchain I would get DOSBOX working for Dingoo A320 Native - it would be really fast!
I started on this but... that had to be put down.

I have a Vectrex emulator but those already exist.

Toyed with the idea of FBA for Dingoo Native as well.

Still going to release Neko Project II which is a PC-9801 emulator. Pretty esoteric but could be a bit of fun.

why not port one WS/WSC emu?there have no one prefect wonderswan emu on dingoo...if you will do this,that will be great new!thx :)

miroli

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  • Posts: 79
Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #23 on: October 16, 2014, 07:47:14 pm »
I am hoping for another release as there are some games that have some graphic issues which I feel may be fixed in a future release of Temper.

Slaan,

If you choose Hyper_Dyne_SideArms_Special_(NTSC-J)_[HACD9002] standard mode, the Dingoo will totally freeze.
Strider_Hiryuu_(NTSC-J)_[NAPR-1041] is a bit laggy even with overclock.
The other games i have played since the 081 release run perfectly
Seegaa

Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #24 on: December 28, 2014, 12:35:03 am »
I feel like I am beating my head against this. I am trying to run Rondo of Blood. My text file on the SD card just tells me it fails to load. I select the game in .cue format, and it always kicks me to the main menu. If I tell it to swap disks and select the game, it just freezes the dingoo. Any help would be appreciated.

Edit: Just a pathing issue. When I converted my .wavs to .oggs, I missed one in the original ,cue. a closer look at my text log showed me. Very cool emulator. I am getting a slight crackle in the background sound in Rondo of Blood. Is that normal? Or do I have a setting wrong?
« Last Edit: December 28, 2014, 02:37:37 am by Great Crippler »

miroli

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  • Posts: 79
Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #25 on: April 03, 2015, 05:24:06 pm »
I am hoping for another release as there are some games that have some graphic issues which I feel may be fixed in a future release of Temper.

Are you working on the newer version of Temper? Or a proper version of Sega CD emulator?
Seegaa

slaanesh (OP)

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  • Posts: 429
    • Slaanesh Dev
Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #26 on: April 19, 2015, 05:20:10 am »
i dont really have much to add to Temper... What's missing?

I've got a MAME4ALL release coming and I will release Neko Project as well both for the Dingoo Native.

miroli

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  • Posts: 79
Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #27 on: April 20, 2015, 08:56:28 pm »
i dont really have much to add to Temper... What's missing?

I've got a MAME4ALL release coming and I will release Neko Project as well both for the Dingoo Native.

Just minor issues i mentioned early:
If you choose Hyper_Dyne_SideArms_Special_(NTSC-J)_[HACD9002] standard mode, the Dingoo will totally freeze.
Strider_Hiryuu_(NTSC-J)_[NAPR-1041] is a bit laggy even with overclock, and
Cho Aniki freezes at the and of the first stage.
What is Neko?
Seegaa

darksavior

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  • Posts: 22
Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #28 on: May 06, 2015, 11:21:56 am »
Any way to reduce/eliminate scratchy cdaudio? Tried ogg. Tried wav. Tried overclocking to 430mhz. No change  :'(
Is there a specific ogg encoding setting that'll work?
Update: Ok, it seems to be a problem with 0.81. CD Audio is fine in 0.80. Hmm wonder why..
« Last Edit: May 21, 2015, 11:58:46 am by darksavior »

DHELL

Re: Temper 0.81 for Dingoo A320 Native v2.0 (PC Engine Emulator)
« Reply #29 on: August 10, 2015, 01:34:57 pm »
*super noob* here... just how do you install it in the Dingoo A320?

I've copied the whole temper_dingoo_native_0.81_binary map in the mail memory of my dingoo, and put some pce roms in the folder, but it doesn't work, How do I install the native pce emulator?

Want to play some pce games!!

Thanks *supergreen noob* DHELL

 

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