Author Topic: SmsGGOO Version 3.2  (Read 4080 times)

Offline alekmaul

  • *
  • Posts: 260
    • Portabledev
SmsGGOO Version 3.2
« on: November 29, 2009, 09:33:41 AM »
Hi all,
Here is the new version of SmsGGOO

What's new :
Quote
V3.2 : 29/11/2009
  # fix timing problem with accurante frame timing
  + add action replay code management
  + add fps display

V3.1 : xx/xx/2009 (not official release )
  # fix malloc/free pb to avoid hanging when lauching a second game

You can download the .SIM file here : SmsGGOOV3.2

Put SmsGGOO.SIM in your GAME directory. Put your .SMS and .GG games where you want.
Use "Interesting game" from Dingoo menu and choose your .SMS or .GG files, the emu will launch with the game ;)

Offline qbertaddict

  • Moderator
  • The Doctor
  • *
  • Posts: 640
    • about.me
Re: SmsGGOO Version 3.2
« Reply #1 on: November 29, 2009, 10:19:04 AM »
Nice release! Runs great! I'm having trouble getting gg games to run full screen or aspect. The scaler works on the sms games though.

Offline Kalisiin

  • *
  • Posts: 0
Re: SmsGGOO Version 3.2
« Reply #2 on: November 29, 2009, 11:09:53 AM »
Hummm.  I could never get ANY .GG games to even read or be seen, I had to change them all to .SMS

Maybe this version can see .GG files and the earlier versions couldn't?

Anyway, good work, Alekmaul, I'll have to grab this when I'm not at work.
If all dogs do not go to Heaven, then, when I die, I want to go where THEY went.

They say you can't take it with you, but, if I can't bring my Dingoo, I don't wanna go.

Offline alekmaul

  • *
  • Posts: 260
    • Portabledev
Re: SmsGGOO Version 3.2
« Reply #3 on: November 29, 2009, 11:11:08 AM »
Yep, fix pb with scaler, just reload zip file, sorry about that ....  :'(
Kalisiin, previous version can see .GG file, don't know why you say that (v3.0), just take a look at readme.txt to see changes.

Offline qbertaddict

  • Moderator
  • The Doctor
  • *
  • Posts: 640
    • about.me
Re: SmsGGOO Version 3.2
« Reply #4 on: November 29, 2009, 11:37:00 AM »
It sees my gamegear and sms files. It runs great! Scaler works perfectly now  :D

Offline Kalisiin

  • *
  • Posts: 0
Re: SmsGGOO Version 3.2
« Reply #5 on: November 29, 2009, 12:13:47 PM »
Yep, fix pb with scaler, just reload zip file, sorry about that ....  :'(
Kalisiin, previous version can see .GG file, don't know why you say that (v3.0), just take a look at readme.txt to see changes.

Never saw mine.
I changed all my .GG to .SMS and then they worked.
If all dogs do not go to Heaven, then, when I die, I want to go where THEY went.

They say you can't take it with you, but, if I can't bring my Dingoo, I don't wanna go.

Offline qbertaddict

  • Moderator
  • The Doctor
  • *
  • Posts: 640
    • about.me
Re: SmsGGOO Version 3.2
« Reply #6 on: November 29, 2009, 12:41:42 PM »
Did you update jukebox after you replaced the sim file?

Offline Fatboy

  • *
  • Posts: 17
Re: SmsGGOO Version 3.2
« Reply #7 on: November 29, 2009, 01:00:10 PM »
2 words........'Simply Stunning!'

 ;D

Offline Chris23235

  • *
  • Posts: 400
Re: SmsGGOO Version 3.2
« Reply #8 on: November 29, 2009, 01:37:59 PM »
Thanks, you are the true hero of the native firmware.

Offline Harteex

  • Administrator
  • *
  • Posts: 548
    • Harteex Productions
Re: SmsGGOO Version 3.2
« Reply #9 on: November 29, 2009, 02:49:29 PM »
Very nice :)
Just a shame I'm not at home right now, and I didn't bring the Dingoo :(

Offline Kalisiin

  • *
  • Posts: 0
Re: SmsGGOO Version 3.2
« Reply #10 on: November 29, 2009, 07:12:48 PM »
Did you update jukebox after you replaced the sim file?


Was that @ me?

I have never INTENTIONALLY updated Jukebox...it does it automatic every time I unplug from USB.
If all dogs do not go to Heaven, then, when I die, I want to go where THEY went.

They say you can't take it with you, but, if I can't bring my Dingoo, I don't wanna go.

Offline nonete

  • *
  • Posts: 7
Re: SmsGGOO Version 3.2
« Reply #11 on: November 29, 2009, 09:06:35 PM »
 :D Very Thanks Alekmaul for this great emulators.Excelent work!!!!  :)

Offline Hellblaze

  • *
  • Posts: 58
Re: SmsGGOO Version 3.2
« Reply #12 on: November 30, 2009, 12:41:15 AM »
I have no idea if this is related to the emulator but I just tried out both the US and Japanese Game Gear ROM's for Aladdin.

I get to the second stage and suddenly the jump button just stops working! :o

It's right after Aladdin and Jasmine leap from the first roof to the second.

I remember playing this game on my Game Gear back in the day and I know it was possible to get past this stage.

The SMS version, which is essentially the exact same game, works fine so far.

Haven't had a chance to load the previous version to see if it works there...

Offline Goon

  • *
  • Posts: 157
Re: SmsGGOO Version 3.2
« Reply #13 on: November 30, 2009, 12:59:43 AM »
Did you know, I love SMS!  :-*

Thanks muchly, will get many hours clocked on this one!


Offline qbertaddict

  • Moderator
  • The Doctor
  • *
  • Posts: 640
    • about.me
Re: SmsGGOO Version 3.2
« Reply #14 on: November 30, 2009, 03:12:52 AM »
Kaslin yes I was talking to you. Even though it says updating when you unplug it it doesn't always update everything. Whenever something is not working as designed I update the jukebox and it works.  Might not matter now since you renamed your files but try that next time.