Dingoo Official Firmware > Releases
PocketSNES Port v2.1 - For Native Firmware
grumpus:
--- Quote from: fmatheus2003 on August 08, 2011, 01:03:33 PM ---But, the thing is: No C4 chip support, no Mega Man X2-3, and no "cool" 3d effects on games... sorry.
--- End quote ---
If you want to play these Megaman games on your Dingoo, try Snes9x4D for Dingux. It supports the C4 chip. You may want to overclock the CPU for Snes9x4D from Gmenu2x beforehand, though.
(I know, native emulators are much nicer ;) But still... Playing Mega Man X 2/3 (and a lot more) is possible this way)
fmatheus2003:
I know, but I just don't want to use dingux. I've used it for some time, but It have eaten at least half space of my MC. I'm trying to see If I can "import" some features of the Zsnes emulator to the pocketSnes. Maybe... just maybe, I can solve this. Thanks for the idea.
spn-x:
it would be great if tv out would work with overclocking in pocket snes ... so i could record some gameplay..
grumpus:
--- Quote from: spn-x on August 13, 2011, 11:26:09 PM ---it would be great if tv out would work with overclocking in pocket snes ... so i could record some gameplay..
--- End quote ---
It does work. Not with all frequencies, though. I set up PocketSNES to overclock to 421 MHz, which works with TV out. I think 401 MHz works, too.
I'm using NTSC output, maybe the frequencies are different if you use PAL.
Frank_fjs:
Forgive me if this has been discussed/mentioned before, but I noticed a problem with save states. If I save a game and load it all works well, but the loaded game must use the same settings as when it was saved. E.g. I play at night with the sound turned off as to not disturb my wife, I loaded the game today and enabled sound and it froze.
Is this a known issue and is it being worked on?
Navigation
[0] Message Index
[#] Next page
[*] Previous page
Go to full version