Author Topic: New OhBoy release for native  (Read 18686 times)

Online hi-ban

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  • Posts: 319
Re: New OhBoy release for native
« Reply #120 on: February 26, 2012, 12:09:28 PM »
i've just recieved this pm:

:)great thx your ohboy,it is great

if you can make a state SRAM default off for me?thx a lot
by the way..
if you can port a wanderswan emu for dingoo?
there have a wanderswan emu on dingooux,it call Dswan, but that emu have no sound..there have no better wanderswan emu on dingoo..

@wy_scorpio:

Why do you want me to make a state SRAM default off? It has no sense. Absolutely no sense.

I made the menu option exclusively for you to change it to "Off".
You can change it to "Off" and Apply & Save the settings, and that's it. It will be off forever, until you want to change it.
You don't need any special version.

I think it's not too difficult to understand.

About the wonderswan emu, sorry. as i already said, my programming skills are still too low for doing that.

@naxeras:

i don't know how scale3x works. it was included with ohboy when i took the code from clach04.
If i knew how it works, i would change it to have 16 bit color.
« Last Edit: February 26, 2012, 12:16:26 PM by hi-ban »

Offline wy_scorpio

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  • Posts: 326
Re: New OhBoy release for native
« Reply #121 on: February 26, 2012, 12:27:31 PM »
i've just recieved this pm:

:)great thx your ohboy,it is great

if you can make a state SRAM default off for me?thx a lot
by the way..
if you can port a wanderswan emu for dingoo?
there have a wanderswan emu on dingooux,it call Dswan, but that emu have no sound..there have no better wanderswan emu on dingoo..

@wy_scorpio:

Why do you want me to make a state SRAM default off? It has no sense. Absolutely no sense.

I made the menu option exclusively for you to change it to "Off".
You can change it to "Off" and Apply & Save the settings, and that's it. It will be off forever, until you want to change it.
You don't need any special version.

I think it's not too difficult to understand.

About the wonderswan emu, sorry. as i already said, my programming skills are still too low for doing that.

@naxeras:

i don't know how scale3x works. it was included with ohboy when i took the code from clach04.
If i knew how it works, i would change it to have 16 bit color.

...i see...thx reply :)

Offline wy_scorpio

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  • Posts: 326
Re: New OhBoy release for native
« Reply #122 on: March 04, 2012, 05:03:48 AM »
 :)
i have test ohboy20120223 version a few days with playing gbc rom 'super robot war link'...and it plays well ...and doesnt lost savestate ...
so i think SRAM be off is ok,it is has no problem..

Offline helloitsme

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Re: New OhBoy release for native
« Reply #123 on: March 07, 2012, 11:04:51 PM »
I'm not sure if it's just me or what, but here it goes:
When I try to set as a default game folder the folder where all my games are stored (in my memory card, that is drive b) I'm not able to navigate to the memory card.
But if I load a game and start going to parent folder then it jumps to the b: drive eventually. This does not happen in the set default game folder option, it starts to go to the parent folder until it get stuck in the emulator folder.
Weird, right?  :o

Offline clach04

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Re: New OhBoy release for native
« Reply #124 on: March 24, 2012, 12:36:28 AM »
Ohboy uses the source from gnuboy 1.05, which has excellent compatibility with monochrome GB games, but it has more problems running GBC games than gnuboy 1.03.

I've logged an issue with your descriptions http://code.google.com/p/gnuboy/issues/detail?id=6 I'm not sure how to deal with them but this is useful information. The original Oh Boy author contacted me recently and he might have some ideas as he has some GB internal experience.

BTW, anyone knows where to get Gnuboy 1.03 source code? i had it, but lost it when formatting my PC...

You can get that from r20 in the repo. http://code.google.com/p/gnuboy/source/detail?r=20

I can't recommend you consider using source code control enough, it makes these sorts of questions easy to answer.

Online hi-ban

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  • Posts: 319
Re: New OhBoy release for native
« Reply #125 on: March 27, 2012, 08:21:01 PM »
I've logged an issue with your descriptions http://code.google.com/p/gnuboy/issues/detail?id=6 I'm not sure how to deal with them but this is useful information. The original Oh Boy author contacted me recently and he might have some ideas as he has some GB internal experience.

Great news! i'll keep an eye on this.

Offline eduardomx

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Re: New OhBoy release for native
« Reply #126 on: April 14, 2012, 08:20:33 PM »
If it is possible, can you make OHBOY menu open when you press start+select ??
My ON/OFF switch is broken and i can't use the menu to make some changes to the emulator

Online hi-ban

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Re: New OhBoy release for native
« Reply #127 on: April 14, 2012, 11:10:14 PM »
i tried once to remap menu to select+start, but it wasn't possible. Also, it would interfere with some cheats in certain games, so it wont be done for now. If i ever discover the cause that avoided the menu to be remapped to select+start, i might make an option for using select+start to bring up the menu.

Meanwhile, i recommend you to manually edit the .rc files in the ohboy folder:

ohboy.rc (for general options)

bindings.rc (for keymapping options)

I also recommend you to fix your power button.


Online hi-ban

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  • Posts: 319
Re: New OhBoy release for native
« Reply #128 on: August 15, 2012, 03:53:10 PM »
Ok, i've had this sitting in my HD for months, so i've decided to release it.

New Ohboy version (20120815).

Until it is updated in Openhandhelds, you can download it here: https://www.box.com/s/700a7bffefefddb40b73

Changes from last Dingoo version:

(2012-08-15)
- Minor changes (DemoVision palettes and filters). (And of course, background BMPs)

Included are SIM and APP versions.

Source Code: https://www.box.com/s/21e1e2558e439d6f26a2

Offline wy_scorpio

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Re: New OhBoy release for native
« Reply #129 on: August 15, 2012, 04:28:58 PM »
Ok, i've had this sitting in my HD for months, so i've decided to release it.

New Ohboy version (20120815).

Until it is updated in Openhandhelds, you can download it here: https://www.box.com/s/700a7bffefefddb40b73

Changes from last Dingoo version:

(2012-08-15)
- Minor changes (DemoVision palettes and filters). (And of course, background BMPs)

Included are SIM and APP versions.

Source Code: https://www.box.com/s/21e1e2558e439d6f26a2

great work! thanks
« Last Edit: August 15, 2012, 04:31:57 PM by wy_scorpio »

Offline fenixt

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Re: New OhBoy release for native
« Reply #130 on: August 18, 2012, 07:19:35 PM »
Can't get SIM version to work. Put folder "OHBOY" into root of Dingoo memory, like the read me says, and none of my gba games show up. I updated jukebox still didn't work.

Online hi-ban

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Re: New OhBoy release for native
« Reply #131 on: August 18, 2012, 11:56:43 PM »
Can't get SIM version to work. Put folder "OHBOY" into root of Dingoo memory, like the read me says, and none of my gba games show up. I updated jukebox still didn't work.

Ohboy is NOT a GBA emulator. It is a GB/GBC emulator.

Offline naxeras

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Re: New OhBoy release for native
« Reply #132 on: August 29, 2012, 09:55:18 AM »
Thank you for the update hi-ban, your emulator is great!!, best GBC, GB emulator for dingoo.

Offline helloitsme

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Re: New OhBoy release for native
« Reply #133 on: September 07, 2012, 02:03:00 PM »
I still can't access my B: drive as a default folder for my roms  :'(

Online hi-ban

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Re: New OhBoy release for native
« Reply #134 on: September 07, 2012, 04:36:23 PM »
I will look into it. Meanwhile, you can use the SIM version and start it by selecting a rom placed in the memory card. That way, that folder will be used as default one.

Alternatively, you can edit the "ohboy.rc" file and change the pat in the "set romdir" line to the path of your choice. That might work.
« Last Edit: September 07, 2012, 05:17:38 PM by hi-ban »

 

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