Author Topic: MAME4ALL v1.2 for Dingoo A320 Native  (Read 17981 times)

joyeux

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Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #30 on: November 21, 2013, 07:05:13 pm »
Thanks for this release, it seems the Dingoo is having an extended time, and this is too good.

Sorry for my ignorance, but, is it possible to run other games than the already listed in the apps, like, for example, Street Fighter II CE (which is not listed)?

Also, I can't run mkla1 (Mortal Kombat), the graphics are all glitched, even running the app gfxconv_mkla1.exe. The instruction file says the gfx file should be 8388608 bytes, but that's not the size of my file. Is this a problema with my roms?
« Last Edit: November 22, 2013, 01:08:18 pm by joyeux »
"Life is a dream, and it's morning for you."

- Wan Fu

the_wub

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Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #31 on: November 21, 2013, 11:14:16 pm »
Sorry for the delay replying Slaanesh, I got side-tracked by Out Run :)

I can take the harder warp to level 7 sometimes and have got as far as level 9 before the bug appears.  Xybots slightly randomises the level order so maybe the data for one of the levels has become corrupted and it glitches for that particular level only.  Why it only seems to be a problem for v1.2 though is weird.  I'll send you an email ;)

joyeux

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Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #32 on: November 22, 2013, 04:42:03 pm »
Apparently pressing Select updates the list  :)

And SFII will not likely work because of memory limitations (Can't load video emulation)

But I still can't run MK1, when the game checks the roms, all roms changed by gfxconv_mkla1.exe fail (painted red instead of green)... :(

Anyone for an advice? :o
"Life is a dream, and it's morning for you."

- Wan Fu

slaanesh (OP)

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    • Slaanesh Dev
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #33 on: November 25, 2013, 06:02:24 am »
You must be using the incorrect version of MK... use mkla1.zip

These are the names of the ROMS you are looking for and their correct cksums:

                                  NAME                                                          CKSUM

        ROM_LOAD ( "mkg-u111.rom",  0x000000, 0x80000, 0xd17096c4 )
        ROM_LOAD ( "mkg-u112.rom",  0x080000, 0x80000, 0x993bc2e4 )
        ROM_LOAD ( "mkg-u113.rom",  0x100000, 0x80000, 0x6fb91ede )
        ROM_LOAD ( "mkg-u114.rom",  0x180000, 0x80000, 0xed1ff88a )

        ROM_LOAD (  "mkg-u95.rom",  0x200000, 0x80000, 0xa002a155 )
        ROM_LOAD (  "mkg-u96.rom",  0x280000, 0x80000, 0xdcee8492 )
        ROM_LOAD (  "mkg-u97.rom",  0x300000, 0x80000, 0xde88caef )
        ROM_LOAD (  "mkg-u98.rom",  0x380000, 0x80000, 0x37eb01b4 )

        ROM_LOAD ( "mkg-u106.rom",  0x400000, 0x80000, 0x45acaf21 )
        ROM_LOAD ( "mkg-u107.rom",  0x480000, 0x80000, 0x2a6c10a0 )
        ROM_LOAD ( "mkg-u108.rom",  0x500000, 0x80000, 0x23308979 )
        ROM_LOAD ( "mkg-u109.rom",  0x580000, 0x80000, 0xcafc47bb )

Dangoo

Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #34 on: November 25, 2013, 05:19:17 pm »
Just wanted to add my thanks for this release. Just been playing Outrun, takes me right back to playing it in the arcade back in the 80s. Certainly beats making do with the Spectrum conversion like I had to back in the day!

slaanesh (OP)

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    • Slaanesh Dev
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #35 on: November 26, 2013, 08:21:28 pm »
The A320 is an excellent handheld, mine has been extremely durable having bought it when it first came out.

Out of all my handhelds, it's the one I use the most. My GP32 is probably my "favorite" handheld as it was also my first  one, but my A320 has seen much more use.

The beauty of it is that it's still good today! All those Android clones aren't that nice for gaming, especially if they are lacking  real physical controls. On screen controls are awful for retro gaming.

Anyway, there *will* be another release of Dingo A320 MAME4ALL some time in the future - there still is life in this beast! I also intend to release my Atari 2600 emulator too.

hastiau

Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #36 on: November 26, 2013, 08:36:47 pm »
Great news about the atari 2600 emulator. It's been a long time I'm waiting for this emulator for native.
Thank you again for your hard work slaanesh

chevette

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Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #37 on: November 26, 2013, 10:45:14 pm »
Slaanesh - Thank you for supporting the Dingoo A320.....it is a great device for retrogaming. I too have had one since they first came out several years ago. I like the size of it and the physical controls, and you can't beat the battery life.......you're right......playing games without physical controls is just not good.
Really really looking forward to your Atari 2600 emu......thanks again!!

van denhawk

Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #38 on: November 30, 2013, 10:04:08 am »
The A320 is an excellent handheld, mine has been extremely durable having bought it when it first came out.

Out of all my handhelds, it's the one I use the most. My GP32 is probably my "favorite" handheld as it was also my first  one, but my A320 has seen much more use.

The beauty of it is that it's still good today! All those Android clones aren't that nice for gaming, especially if they are lacking  real physical controls. On screen controls are awful for retro gaming.

Anyway, there *will* be another release of Dingo A320 MAME4ALL some time in the future - there still is life in this beast! I also intend to release my Atari 2600 emulator too.

Thanks Slaanesh, can't wait for Atari 2600. Do you plan to support the GCW Zero? MAME4ALL would be awesome on it
« Last Edit: November 30, 2013, 10:05:44 am by vampire8bit »

Firefly

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Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #39 on: November 30, 2013, 10:07:18 am »
Thanks for this Slaanesh. Really good job. Great that you have added that 444mhz setting, which is ideal for me as my Dingoo only craps out at 448mhz.
I have noticed a graphical issue with 'Ironman Stewarts Super Off-road' (offroad.zip) which makes the game unplayable. When you start a race, the bottom half of the screen is part corrupt graphics from the previous screen, plus there is no track. You can just see the cars driving round. Strangely the slightly larger rom 'Ironman Stewarts Super Off-road Track Pack' (offroadt.zip) runs without graphical issues. Plays pretty well too.
Thanks.
----------------------------------------
Dingoo a320
Caanoo
GP2X-F100 mk2
GP32
Archos GamePad

joyeux

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Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #40 on: November 30, 2013, 02:09:06 pm »
You must be using the incorrect version of MK... use mkla1.zip

These are the names of the ROMS you are looking for and their correct cksums:

                                  NAME                                                          CKSUM

        ROM_LOAD ( "mkg-u111.rom",  0x000000, 0x80000, 0xd17096c4 )
        ROM_LOAD ( "mkg-u112.rom",  0x080000, 0x80000, 0x993bc2e4 )
        ROM_LOAD ( "mkg-u113.rom",  0x100000, 0x80000, 0x6fb91ede )
        ROM_LOAD ( "mkg-u114.rom",  0x180000, 0x80000, 0xed1ff88a )

        ROM_LOAD (  "mkg-u95.rom",  0x200000, 0x80000, 0xa002a155 )
        ROM_LOAD (  "mkg-u96.rom",  0x280000, 0x80000, 0xdcee8492 )
        ROM_LOAD (  "mkg-u97.rom",  0x300000, 0x80000, 0xde88caef )
        ROM_LOAD (  "mkg-u98.rom",  0x380000, 0x80000, 0x37eb01b4 )

        ROM_LOAD ( "mkg-u106.rom",  0x400000, 0x80000, 0x45acaf21 )
        ROM_LOAD ( "mkg-u107.rom",  0x480000, 0x80000, 0x2a6c10a0 )
        ROM_LOAD ( "mkg-u108.rom",  0x500000, 0x80000, 0x23308979 )
        ROM_LOAD ( "mkg-u109.rom",  0x580000, 0x80000, 0xcafc47bb )

Thanks for kindly answering.

I tried this set of roms and they have the same checksum mentioned (please see atttached picture). I can load them in Mame 037b5 for DOS.
Following the gfxconv manual included in the emulator package, I am extracting in the same folder mkla1.zip and mk.zip. I run gfxconv_mkla1.exe and it lists 8 files, creating mkla1.gfx, which is exactly 8.497.033 bytes in size, differing from the one you have. Anyway, I zip all the files (except mkla1.gfx) as mkla1.zip and put in the mame4all together with all other roms, as well as mkla1.gfx.

I'm not deleting anything from the zip file, but I have also tried to delete the unneeded roms. The game boots, the gfx roms all fail red in BIOS check but then it starts. All game screens presents glitched sprites and backgrounds (please see the other attached picture).

GFXConv_mkla1.exe seems to be creating a messed up file. Sorry to bother but is there anything else I should try?
« Last Edit: November 30, 2013, 02:10:44 pm by joyeux »
"Life is a dream, and it's morning for you."

- Wan Fu

joyeux

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Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #41 on: December 10, 2013, 12:47:24 pm »
Slaanesh, I found out that gfxconv_mkla1.exe included in this mame4all 1.2 version (which doesn't use cygwin1.dll) is messing up the resulting gfx file. I tried the roms I have with gfxconv_mkla1.exe from Mame4all v1.1 zip with cygwin1.dll. It did work accordingly, and now I am able to play MK!

...and again thank you for all your amazing work!
"Life is a dream, and it's morning for you."

- Wan Fu

slaanesh (OP)

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    • Slaanesh Dev
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #42 on: December 12, 2013, 09:17:34 am »
Bummer! Okay I'll check those executables.

To be honest I didn't test them - Just recompiled them under MINGW so that they were cygwin1.dll free.

LastBlade

Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #43 on: January 30, 2014, 09:26:04 pm »
Hi, how can I assign keys in poker / mahjong games with Mame4all for Dingoo? I tried to play Poker Ladies  ;) but I couldn't find a way to use keys A,B,C,D,E that I use in MAME for Windows! Anyone knows how to do it?

TIA.

slaanesh (OP)

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    • Slaanesh Dev
Re: MAME4ALL v1.2 for Dingoo A320 Native
« Reply #44 on: January 31, 2014, 03:37:27 am »
Bring up the MAME menu (SELECT+B), and go to the Input (this game) option.
Here you will see all the input for this game and their current assignments.
Press 'A' on the input you want to change - MAME is now waiting for you to press a button so hit the key you want to assign this input to.
That's it! Do this for any input you want to redefine. MAME will also save your changes so next time it will work as per your definition.
If you screw something up, delete the relevant *.cfg file in the cfg directory. ie. MAME4ALL/CFG/<GAME>.CFG