Author Topic: LynGOO v1.2  (Read 5918 times)

Offline Spiller

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LynGOO v1.2
« on: November 21, 2009, 08:31:56 PM »

v1.2 (21 Nov 2009)
  - Handle system events (exit on USB plugin etc).
  - Performance optimizations.
  - Added overclocking controls.
  - Added lynx speed control.


Download from: http://www.vdklip.com/dingoo/

Offline capt_bugaloo

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Re: LynGOO v1.2
« Reply #1 on: November 21, 2009, 08:44:06 PM »
Looks great!

Offline qbertaddict

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Re: LynGOO v1.2
« Reply #2 on: November 21, 2009, 10:04:02 PM »
Works good I just beat stun runner with it  ;D Damn that game is fun. Very few graphic glitches on this release

Offline QBert

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Re: LynGOO v1.2
« Reply #3 on: November 21, 2009, 11:32:05 PM »
This is great! Have you considered a Dingux port?

Offline Kalisiin

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Re: LynGOO v1.2
« Reply #4 on: November 22, 2009, 04:25:15 AM »
Very nice!  shall have to get this, and test Roadblasters with it...see if the graphical errors are fixed, or fixable with the new settings possibilities.
If all dogs do not go to Heaven, then, when I die, I want to go where THEY went.

They say you can't take it with you, but, if I can't bring my Dingoo, I don't wanna go.

Offline Spiller

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Re: LynGOO v1.2
« Reply #5 on: November 22, 2009, 08:15:24 AM »
Very nice!  shall have to get this, and test Roadblasters with it...see if the graphical errors are fixed, or fixable with the new settings possibilities.

Nope, sorry...

Offline Spiller

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Re: LynGOO v1.2
« Reply #6 on: November 22, 2009, 08:17:19 AM »
This is great! Have you considered a Dingux port?

Not really. I don't even run Dingux on my A320 and the native firmware is more challenging for me.

Offline alekmaul

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Re: LynGOO v1.2
« Reply #7 on: November 22, 2009, 09:20:42 AM »
Thanks a lot for this release  ;D
Great to see someelse loving devlopment on Native OS
+1 Karma  !

Offline strider_mt2k

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Re: LynGOO v1.2
« Reply #8 on: November 22, 2009, 12:55:52 PM »
Good stuff!
Thanks for the update!
My A320: Black, Dingux+Custom Firmware, Heat Sink Mod Rev. 2.0,  Reset Button Mod

Offline Kalisiin

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Re: LynGOO v1.2
« Reply #9 on: November 22, 2009, 01:35:12 PM »
Very nice!  shall have to get this, and test Roadblasters with it...see if the graphical errors are fixed, or fixable with the new settings possibilities.

Nope, sorry...

Nuts.
oh, well.  it's still playable.  and I have it on SNES, too...so, not a major biggie.
If all dogs do not go to Heaven, then, when I die, I want to go where THEY went.

They say you can't take it with you, but, if I can't bring my Dingoo, I don't wanna go.

Offline Chris23235

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Re: LynGOO v1.2
« Reply #10 on: November 22, 2009, 01:53:28 PM »
Thanks as always, the Lynx Emulator is be far the most used native OS emulator on my Dingoo.

Offline ctrl_shift_esc

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Re: LynGOO v1.2
« Reply #11 on: November 22, 2009, 02:09:16 PM »
Great news! I am still hoping to see the scanlines option someday...
PLEASE, KEEP MY KARMA NEGATIVE

Offline Kalisiin

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Re: LynGOO v1.2
« Reply #12 on: November 22, 2009, 06:24:50 PM »
As an OPTION...I would not mind seeing that, either...just so I could see the difference.
If all dogs do not go to Heaven, then, when I die, I want to go where THEY went.

They say you can't take it with you, but, if I can't bring my Dingoo, I don't wanna go.

Offline Chris23235

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Re: LynGOO v1.2
« Reply #13 on: November 22, 2009, 07:54:23 PM »
Great news! I am still hoping to see the scanlines option someday...

Yeah, Scanlines would be fantastic. The distinct look of the Lynx graphics can only be achieved with this.
Great would be an option to save default settings, so that you don't have to config the emulator again every time you run a game.

Offline Nickeng

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Re: LynGOO v1.2
« Reply #14 on: November 22, 2009, 08:58:28 PM »
I always test this with Robotron (spent far too long playing that on a real Lynx when i had one).

1.2 is better but even over clocked its not near the speed of a real machine.

Is a Lynx really that difficult a machine to emulate?