Hi all,
The 1.0 binary and source code can be found here:
http://code.google.com/p/dooom/downloads/listThis was only possible because of the amazingly good Dingoo SDK by flatmush et al with SDL support by Harteex. Many thanks to them!
A huge, "THANK YOU!!" goes out to Simon Howard a.k.a Fraggle who created Chocolate Doom and who has patiently read and replied to my rambling emails about texture problems!!
Chocolate Doom is a really nice source port with lots of useful comments and built-in tools for pretty much everything you could want/need.
Version 1.0 notes
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Removed my stupid music volume hack that prevented music from being completely muted.
Fixed enemy AI problems and BFG ammo bug by adding back dehacked support.
Added support for modified wads. If all you want to do is play the official wads then the app will work exactly as it did before (with all your wads in the Dooom folder). To run a modified wad or total conversion you will need to create a text file called "comline.wub" that contains the command line options needed. It is also best to make sure that the Dooom folder only contains the files needed for the wad you want to play. It *should* be possible to specify these details with the command line options but I haven't been able to do so reliably yet..
For example, Aliens TC needs these files: ALITCSF.WAD, ALITCSND.WAD, ALITCWAD.WAD, ATCUD19.DEH and DOOM.WAD
The command line options to run the wad are:
chocolate-doom -deh atcud19.deh -merge alitcsf.wad -file alitcsnd.wad alitcwad.wad
Copy/paste that line of text into a new notepad document and save it as "comline.wub" in the /GAME/DOOOM/ folder.
When you launch the app you can select an over-clock value as before and then press START to launch the wad.
More information on running some of the popular wads can be found here:
http://www.chocolate-doom.org/wiki/index.php/Category:TCsThe command line can also be used to launch an official wad with extra options like -nomonsters etc...
Installation.
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Copy the Dooom folder to GAME. It should contain the Music folder, the Dooom.app and your wad file/s.
The app will create savegame folders based on the name of any wad files found in the Dooom directory so you don't have to manage saves for different wads yourself.
The Keys are:
D-PAD - movement and control in menus
A - Fire and move forward/yes in menus
B - open doors and move back/no in menus
Y - run
X - next weapon
Power - Select shotgun (weapon 3)
Start - pause/activate menu
Select - toggle automap
The left/right shoulder buttons strafe accordingly.
KNOWN ISSUES
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Still a few vanilla bugs to remove, for example, TNT will crash after playing the last demo game with WGetNumForName not found.
Please let me know if you find anything else going wrong!