Author Topic: Dingoo Emulation Pack v2.0 (final release with sources)  (Read 22486 times)

daniel-ntl

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #30 on: February 27, 2014, 01:12:37 am »
why i can't use cheat codes in snes v1.6? please help?
anyone help?

slaanesh

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  • Posts: 417
    • Slaanesh Dev
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #31 on: March 06, 2014, 11:12:30 pm »
Anyone had a look at the sources?

I can't seem to find png_font.h and png_tile.h

I've searched the web and can't find anything so these must be private files for this package. Which is a bummer as I can't make anything without them!

Their functionality could be worked around but would be nice to have them.


EDIT: Never mind, you can build the .h files from the included PNG files.
« Last Edit: March 08, 2014, 10:13:32 am by slaanesh »

daniel-ntl

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #32 on: March 11, 2014, 04:26:08 am »
why i can't use cheat codes in snes v1.6? please help?

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #33 on: March 11, 2014, 07:48:50 pm »
why i can't use cheat codes in snes v1.6? please help?

Cheats are for tiny baby cowards. Man up, foo!

daniel-ntl

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #34 on: March 12, 2014, 01:20:36 am »
come on man, in snes v.1.5 i can use cheat code but in v.1.6 i cant use cheat code, please lion_rms fix this? (you know i use cheat code to play games because so little time to play thousands of games)

Koji-Kendo

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  • Posts: 28
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #35 on: March 12, 2014, 03:33:27 am »
You no longer need an emulator to run cheats.
You can now patch particular game roms for enhanced game play.:

http://www.retrocollect.com/News/game-genie-guy-patch-roms-with-your-favourite-cheats.html
« Last Edit: March 12, 2014, 03:56:52 am by Koji-Kendo »
DA320, DTA330, DD/GA330, DMG (modded), MGB (modded), MGL, CGB (modded), GBA, GBA-SP (001 and 101 (custom) w/flashcarts), GB Micro, DS Lite, DSi (custom), 3DS, 3DS-XL (all  w/ flashcarts), PSP (modded), WonderSwan, NeoGeo Pocket Color...PS1, 2, 3 and 4...

daniel-ntl

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #36 on: March 12, 2014, 08:52:13 am »
thanks bro, but how to use ips patch in snes v.1.6?
example i have mario.smc and i have game gennie code for mario so what to do?

dreamesper

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  • Posts: 865
    • Dreamesper
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #37 on: April 04, 2014, 08:11:42 pm »
hey everyone. Great work on this emulator by the way... are there going to be plans to incorporate auto-detection of hi-res roms in the future for DingooSnes??

Games such as the following still do NOT display text correctly:

Secret of Mana
Seiken Densetsu 3 (Mana 2)
Rudora No Hihou (Rudra's Treasure)

Any information on this would be great to know. Thanks!

ainako

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #38 on: October 17, 2014, 02:34:56 am »
I have a a320 with 1.22 FW, are these much better than the ones that come stock?  If so , how do I install and use them?

MightyJAK

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    • My tumblr
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #39 on: October 17, 2014, 06:50:46 am »
Yes. Much, much better than the stock emulators.

To install, first delete the original *.sim emulators, then stick these in the same place. Except for the SNES emulator, for that you have to choose between the fast or accurate version. They start the same as the default emulators, just pick a rom and BAM.
My machines:
GBC,GBA,GBA SP,NDS,NGPC,Panasonic FZ-10 3DO,NES,Sega Nomad,Sega CDX w/Power Base Converter,PS1,PS2,PS3,Saturn,Dreamcast,PC (Win 98, XP, 7),Dingoo A320,Dingoo A330,Gemei A330,LetCool N350JP,PAP-GAMETA,GCW-Zero SE,Kyocera Rise,2DS,GP2X-F100,GPD G7,JXD 100,JXD A1000,JXD A3300,JXD F3000,JXD V5000,JXD S7300B,Hyperkin SupaBoy

Currently playing: Theatrhythm Final Fantasy Curtain Call (2DS)

ainako

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #40 on: October 18, 2014, 06:24:36 am »
thanks! got it working, chrono trigger crimson echoes is running great on this!

jakten

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  • Posts: 5
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #41 on: February 04, 2015, 07:44:35 pm »
Does anyone know why these emulators force fullscreen if I am playing with the TV connection cord? Especially for the SNES, when the games are fullscreen the FPS drops dramatically. Is there anyway to stop this?

darksavior

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  • Posts: 21
Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #42 on: May 06, 2015, 02:23:39 pm »
dingooSMD support sega-CD roms..but music cant run..mp3 format music cant play..

by the way..if lion really stop his great work for dingoo?that will be a bad news..
i hope lion will keep on his work...the pce emu does not perfect...and ws/wsc emu has not be port...
hope lion will release his new DEP before long..
DingooSMD plays iso/mp3's fine for me. Convert with bin_to_cso_mp3.

wingnux

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #43 on: February 24, 2016, 12:26:28 pm »
Is anyone else having crash problems with the new emulators? Sometimes when I try to access the menu (select+start) it just freezes and I have to phisically reset dingoo. It happens a lot on the sega genesis emulator.

 

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