Author Topic: Dingoo Emulation Pack v2.0 (final release with sources)  (Read 24231 times)

dmitry_smagin (OP)

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Dingoo Emulation Pack v2.0 (final release with sources)
« on: July 15, 2013, 12:36:23 pm »
New release and sources here from lion_rsm:

http://drlionrsm.blogspot.com/

Quick links:
DEPv20: http://yadi.sk/d/CziCeTne6mhYW
DEPv20src: http://yadi.sk/d/A57Gg8As6mhYy

What's new:
    Significant code refactoring
    Changed color theme to new one named "Orange" for DEP v2.x
    Maximum size for box cover changed to 200x200
    Now box cover is more visible as result of edging frame adding
    Fixed menu title absent during rom loading or first time menu open
    Fixed platform logo placement in UI
    Fixed animation speed in hidden extra menu
    Added frame rate synchronization in various UI menus
    Now sound volume in emulators changes nonlinear (lower value has a greater effect)
    Added saving and loading of the current game state in "Old School" mode
    DingooNES, DingooSMD, DingooSNES: Added support for IPS patches
    DingooNES: Fixed sprites per scanline limitation
    DingooSMS: Added Coleco Vision console support
    DingooSMS: Added separate GFX resources for each supported platform
    DingooSMS: Added backdrop support for Game Gear platform
    DingooSMS: Fixed a lot of various minor runtime problems
    DingooSMS: Fixed periodical crash after game state load
    DingooSMS: Fixed some sound issues and delay on emulation start
    DingooPCE: First release
« Last Edit: July 15, 2013, 12:39:06 pm by d_smagin »
GCW-Zero prototype, Dingoo a320, Ritmix rzx-50, Dingoo a380, Xperia Play

hi-ban

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #1 on: July 15, 2013, 12:38:52 pm »
(quickly) downloading sources!  ;)

zear

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #2 on: July 15, 2013, 12:57:35 pm »
I am pleased to learn that lion_rsm finally released the source code. I guess better late than never.

yoshi41

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #3 on: July 15, 2013, 01:43:26 pm »
Wow. Very nice. Would like to see those emus on the GCW.  8)

PCE runs pretty nice with some overclocking. Well done.

PS: May he wanted to refactor it first, before publishing the sources. Nevertheless, good move!
Emulator packs and fact sheets for Wiz, Caanoo, Dingoo and Pandora.

fosamax

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #4 on: July 15, 2013, 02:51:52 pm »
Awesome news. I wish Lion_rsm best wishes with any project he may have interest in.

lemmywinks

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #5 on: July 15, 2013, 03:23:16 pm »
Good stuff, looking forward to PC Engine. Does anybody know if CD games are supported?
Handhelds:
GPD XD 64gb, 3DS XL, DSi XL, GBA SP, GBBC Clone, Gameboy Pocket, PSP Go
Consoles:
XBox360, Wii, PS2 Slim, PSOne
PC:
HP Touchsmart 11 (AMD A6)
Voyo A1 Mini
Psion 5 & 5MX

myfreelog

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #6 on: July 15, 2013, 03:59:47 pm »
So finally no Neogeo emulator from lion?

It's a pity  :'(

Reesy

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #7 on: July 15, 2013, 07:15:18 pm »
yes, great stuff, good to see the sources released.

fosamax

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #8 on: July 15, 2013, 08:41:37 pm »
There's one bug with dingoo pce emu :

when setting full screen on and turning on vertical stretch, we loose the ability to display the menu.
osd (for volume for example) also disappears.

You need to reset the dingoo to exit.

If vertical strech is off, the 2 big red lines on the screen.

That bug appears at least with any R-type rom.

Anyway pretty solid release !

samir

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #9 on: July 16, 2013, 06:15:27 pm »
Wow!! Thanks for the update and the sources!!

samir

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #10 on: July 16, 2013, 06:20:06 pm »
ok, the DingooPCE is a good emulator, these games runs at 35+- fps with the dingoo clocked at 400 mhz and audio at 22500:
Legendary Axe 2 (this game works ok. In Dingoo Hugo this game has graphical glitches).
Bonks 3 work Ok
Street Fighter 2 works!! sadly, the emulator only support 2 button joystick, not 6 button  :'(  (SF2 works with corrupted graphics in dingoo Hugo).
Air Zonk dont works  :'( (Works in Dingoo Hugo but with graphics glitches).
Super Star soldier works OK
Outrun works OK

Thanks Lion! Looking forward for PCE CD compatibility.
« Last Edit: July 17, 2013, 03:39:25 am by samir »

naxeras

Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #11 on: July 18, 2013, 11:40:58 am »
Than you Lion Good Work.

Sadly is the last version for DEP but it is possible fix PCE bugs?

Regards

fosamax

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #12 on: July 18, 2013, 12:23:34 pm »
In fact Dingoo PCE does'nt seem to scale down games with a resolution greater than 320x240.

For example : R-type (either JAP ou US release) seems to use an odd 336x224 resolution.

When selecting fullscreen, you can see that the right part of the screen is cropped and the display is not scaled down.
You can also see two red borders on the top and the bottom of the screen.

When fullscreen is off, you can see that the whole background is red instead of being plain black (most visible with game running at standard 256x224 resolution like Outrun)

Like stated before, there's also a bug with turning on vertical stretch which make all osd and menu vanish. I can confirm that the bug only occurs if fullscreen scaling is set to hardware.

If you first select software, then turn on vertical strech and finally swith back to hardware, the emu freeze.

wy_scorpio

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #13 on: July 19, 2013, 01:21:45 am »
thx lion :)I'm so glad to see your new emu,great work

there have a small problem about dingoosmd roms extension...
can add .md extension support?
and about .bin extension.. it conflit with O2's roms,O2's roms use .bin extension..so that O2 emu cant work..

i see you port a col emu..why not port one ws/wsc emu for dingoo?that will be great,there has no one perfect ws/wsc emu on dingoo :(
« Last Edit: July 19, 2013, 04:34:27 am by wy_scorpio »

fosamax

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Re: Dingoo Emulation Pack v2.0 (final release with sources)
« Reply #14 on: July 19, 2013, 08:59:49 am »
Since lion_rsm emu support zip renamed to another extension, i think you should just rename your zipped rom to an extension that does'nt conflict with anything else.

I personnally use megadrive rom with .md extension, zipped and then renamed to .smd and it's working great.

You could use a batch file in order to perform that task so here you are :

https://dl.dropboxusercontent.com/u/69681052/%23dirsort.zip



You just have to run the file dirsort.bat included in the zip a nd choose a task.
It won't format your C: drive and it's virus free !

You could also try that modified file : https://dl.dropboxusercontent.com/u/69681052/DingooMD.sim

I hex edited DingooSMD.sim and replaced bin extension with md extension. I didn't test it so i'm not sure it will work (due to the smaller amount of character) but it may worth giving a try.
At least, there should'nt be anymore conflict with o2 emu .bin extension.

You should also give a try renaming your o2 .bin file to .o2 extension. It's working for me.

Hope you will find it usefull.

 

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