Author Topic: Dingoo Emulation Pack v1.1 (part 2)  (Read 14592 times)

Offline rurbeep

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #90 on: May 14, 2012, 05:30:01 AM »
Bug report:
When no sound is set by default and you open a game, you can't change to enable sound, it crashes and make me reset the dingoo. :(

You don't even wroted in which emulator,.

hahaha sorry
on DingooSMD

Offline fosamax

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #91 on: May 15, 2012, 02:01:33 PM »
Here's a little script i made to easily rename .zip files to the according dingooemu extension.
It's also usefull to sort the games by their name and move the files to the according folder.



Usage : copy the file #dirsort.bat to the folder that contain the game you want to convert/sort (one folder for each console) and launch the file. You just have to select the task you want to perform.

http://dl.dropbox.com/u/69681052/%23dirsort.bat

Offline samir

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #92 on: May 15, 2012, 06:19:09 PM »
Thanks, fosamax.

Offline K-77

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #93 on: May 19, 2012, 11:34:11 AM »
He's the Da Vinci of coding!

Genesis emulation is perfect, indeed. I don't know if it could get better than this.

About the other emulators, I don't know: they already worked ok in the previous releases. Well, except the Snes of course. That one is always improvable. I still have to try the new version.

This man should code some kickass GBA emulator (correcting the brightness of the screen). Yes, I'm a greedy bastard.  I can't get enough.


Regarding ROM compression (the question on exit). Would it be possible to add an option to disable this feature? Or set the default to no. I don't want to modify any ROM file. Thanks.
Hold down the Select button when loading a rom and turn compression off, and then go in to advance settings and save global settings.  ;)
Thanks raygan for the SELECT start ROM Da Vinci code, that did the trick.  :)

Maybe that option can be added to the regular option menu. Would be less confusing.

Ahahahha, "Da Vinci code" OWNED.
« Last Edit: May 19, 2012, 11:55:48 AM by kowkar77 »

Offline rgrthat

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #94 on: May 23, 2012, 01:48:40 PM »
Here's a little script i made to easily rename .zip files to the according dingooemu extension.
It's also usefull to sort the games by their name and move the files to the according folder.



Usage : copy the file #dirsort.bat to the folder that contain the game you want to convert/sort (one folder for each console) and launch the file. You just have to select the task you want to perform.

http://dl.dropbox.com/u/69681052/%23dirsort.bat

I have never updated my emulators from the stock A320 ones, so I've never had to rename.  I am guessing this new 1.1 pack requires renaming of extensions.  Why are there 3 different extension types for Genesis?  (SMD,GEN,BIN)  Does it matter which you choose?  I think all of mine are already .BIN. 

Offline Fernan

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #95 on: May 23, 2012, 09:46:02 PM »
I'm having some problems with the DingooSNES..
the last one (and worse for me), is that sometimes the game doesn't save (battery)... (i've found in the worst way.. :()

Offline kyrkbymannen

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #96 on: May 23, 2012, 10:38:22 PM »
An Extremley big "THANKYOU!!!" from Sweden!!!  8)

Offline benmerrick3d

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #97 on: May 28, 2012, 07:56:23 PM »
Will these work on the A380? Otherwise where can I get the latest ones for that?

Thanks a lot =)

Online zear

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #98 on: May 28, 2012, 08:20:20 PM »
Will these work on the A380? Otherwise where can I get the latest ones for that?
No, they won't. A380 runs linux, and this is for the A320's non-linux nativeOS.
And since the sources are not out, we can't port them to A380.

Offline benmerrick3d

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #99 on: May 28, 2012, 08:27:19 PM »
=( Thanks. I am trying to find a newer emulation pack. I have the firmware 2.0016 on my Dingoo I got last week and the SMD/Mega Drive/Genisis emulator is very slow

Offline CREATICA

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #100 on: May 28, 2012, 10:03:21 PM »
So any news about Lion? Is he still alive? Does he have more plans? Just asking out of curiosity. Was it true that he was working on Pcengine?

Anybody knows something?

Offline raygan

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    • I'm on Twitter and stuff...
Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #101 on: May 29, 2012, 04:00:39 AM »
So any news about Lion? Is he still alive? Does he have more plans? Just asking out of curiosity. Was it true that he was working on Pcengine?

Anybody knows something?

Wow, chill out. Every time it's been more than a week since Lion released an update people start asking if he's given up the project, or if he's dead, or what he's working on next...
Have patience! I'm pretty sure he hasn't abandoned his project. He's been updating with what amounts to extreme regularity for a lone developer working in his free time. Could we all please stop asking what he's up to every 5 posts?

Offline vampire8bit

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #102 on: June 01, 2012, 12:38:30 PM »
Great work Lion, anybody know a link to pack 1.1?

Thanks

Offline xcursion666

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #103 on: June 01, 2012, 08:03:41 PM »
thaks for the awesome work lion one question with md emulator is sega cd or 32x support possible or is the dingoo not powerful enough for that also did anybody have any issues with the music in the md emulator in some games the music would not play

Offline CREATICA

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #104 on: June 01, 2012, 10:06:07 PM »
As far as I know Picodrive on Dingux allows sega cd games. I don't know about 32x.