Author Topic: Dingoo Emulation Pack v1.1 (part 2)  (Read 14603 times)

Offline DENNY79

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #60 on: May 11, 2012, 01:27:00 PM »
。。if can add batterylow warning function like stock emu on dingoo?so this function can protect battery's life.. thx:)

I'm pretty sure it already has one. Yesterday my battery was nearly dry, and every time I loaded a game or brought up the menu in DingooSNES it showed a low battery screen for a second or two.
Yes, I confirm this

Offline wy_scorpio

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #61 on: May 11, 2012, 01:28:55 PM »
thank you lion ;D,
right now, i would like to see these emu from lion
1.wonderswan
2.turbograf(pc engine)
3.GBA

i want these emu too 8)

Offline maddogbr

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #62 on: May 11, 2012, 01:30:14 PM »
lion, congrats for the great MD emu, to me what's lacking it's just a atari 2600 and pce emus on the native, but there isn't a way to remove the 336mhz speed lock on tv out mode, man 400mhz would make the tv out games runs more fluid. can it be done? again thanks and congratulations.

Offline rurbeep

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #63 on: May 11, 2012, 02:12:38 PM »
on dingoosmd alien soldier only works on pal mode, ntsc crash between control test/game start

Offline yoshi41

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #64 on: May 11, 2012, 02:18:46 PM »
Regarding ROM compression (the question on exit). Would it be possible to add an option to disable this feature? Or set the default to no. I don't want to modify any ROM file. Thanks.
Hold down the Select button when loading a rom and turn compression off, and then go in to advance settings and save global settings.  ;)
Thanks raygan for the SELECT start ROM Da Vinci code, that did the trick.  :)

Maybe that option can be added to the regular option menu. Would be less confusing.
Emulator packs and fact sheets for Wiz, Caanoo, Dingoo and Pandora.

Offline lion_rsm

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #65 on: May 11, 2012, 02:33:57 PM »
Regarding ROM compression (the question on exit). Would it be possible to add an option to disable this feature? Or set the default to no. I don't want to modify any ROM file. Thanks.
Hold down the Select button when loading a rom and turn compression off, and then go in to advance settings and save global settings.  ;)
Thanks raygan for the SELECT start ROM Da Vinci code, that did the trick.  :)

Maybe that option can be added to the regular option menu. Would be less confusing.

Extra menu and entrance to it is described in detail in the README, what are the problems with this?

Offline yoshi41

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #66 on: May 11, 2012, 03:22:24 PM »
Hey lion_rsm, you do a very good job. Great emus, thanks again.

Not a problem at all. Just a suggestion to have everything in one menu for the sake of simplicity. But it's probably just my laziness to avoid readme's. Keep up your good work.
Emulator packs and fact sheets for Wiz, Caanoo, Dingoo and Pandora.

Offline K-77

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #67 on: May 11, 2012, 03:39:05 PM »
I was writing about that in this topic, in english.

lion how's your other projects? emulators for J2Me?
« Last Edit: May 11, 2012, 03:40:38 PM by kowkar77 »

Offline wy_scorpio

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #68 on: May 11, 2012, 03:44:41 PM »
dingooSMD cant load .md extension...

Offline Bloodsack

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #69 on: May 11, 2012, 03:57:45 PM »
dingooSMD cant load .md extension...

I just noticed this too?  I put 20 in and the emu can't see them?  oh well still a great emu none the less.

Thanks for all the hard work lion ;)

Offline K-77

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #70 on: May 11, 2012, 04:07:43 PM »
Of course you have tried to rename them?

Offline maddogbr

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #71 on: May 11, 2012, 08:17:03 PM »
lion, congrats for the great MD emu, to me what's lacking it's just a atari 2600 and pce emus on the native, but there isn't a way to remove the 336mhz speed lock on tv out mode, man 400mhz would make the tv out games runs more fluid. can it be done? again thanks and congratulations.

please nobody agreed with me? in pocketsnes we can play at 401mhz in tvout mode. if lion implement this option om dingoo snes and MD i think it would run better and smoother

Offline lordblip

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #72 on: May 11, 2012, 08:41:13 PM »
estimated lion: smd emulator works amazing, something that I found surprising is that the game another world or out of this World, runs great very fluid, but the image is cut, I would appreciate if you could fix that problem in a future estimated delivery, the rest excellent, thank you very much and forgive my English is just that I use the google translator ... excellent work.

If you would like to play Another World, I recommend the GBA version, which looks great and runs almost flawlessly.
Normally we can't link to ROMs here on the board but Another World was never commercially released and so is made available free of charge thanks to an agreement between the original developer and the developer of the port.
http://en.wikipedia.org/wiki/Another_World_(video_game)#Unofficial_ports
http://www.foxysofts.com/?l=content/gba/anworld.inc

If the GBA version is good in fact the best Dingoo running around what I like the sega version is the music and much more fluid running so wanted to see the possibility of some improvement in this game the near future.

Offline lion_rsm

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #73 on: May 11, 2012, 09:10:03 PM »
lion, congrats for the great MD emu, to me what's lacking it's just a atari 2600 and pce emus on the native, but there isn't a way to remove the 336mhz speed lock on tv out mode, man 400mhz would make the tv out games runs more fluid. can it be done? again thanks and congratulations.

please nobody agreed with me? in pocketsnes we can play at 401mhz in tvout mode. if lion implement this option om dingoo snes and MD i think it would run better and smoother

There are many frequencies that do not lead to CPU overclocking, 401 MHz for example. It's just work the same way as 336 MHz and has the same performance, therefore TV output works. Just compare performance in emulator with 400 and 401 Mhz! All frequencies, which lead to normal TV output, have a CPU performance equal to 336 MHz! So, there is no need to overclock CPU during TV output.

Offline emrextreme

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Re: Dingoo Emulation Pack v1.1 (part 2)
« Reply #74 on: May 11, 2012, 09:23:17 PM »
Hi, thanks for the great emulators lion_rsm. You are a real wizard. Do you have any plans for the other emulators like atari 2600, neo geo pocket, turbografx16 and GBA?