Author Topic: Color Lines SDL  (Read 5340 times)

Offline nzeemin

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Color Lines SDL
« on: August 28, 2010, 07:22:33 PM »

Online zear

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Re: Color Lines SDL
« Reply #1 on: August 28, 2010, 08:20:19 PM »
Because I don't like Native OS, I ported it to Dingux:
http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,404

The only change in the code is:
Code: [Select]
main.c:12 #include <SDL/SDL.h>
That should be it about GPL ;)

Offline eule

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Re: Color Lines SDL
« Reply #2 on: August 28, 2010, 08:27:58 PM »
Instaport  :o
Nice game btw, iŽll play on native.  :D

Offline Harteex

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Re: Color Lines SDL
« Reply #3 on: August 28, 2010, 10:44:52 PM »
Cool game :) I like puzzle games.

It would be nice with a readme though which says what the game is about. Although I did figure out most things I think.
I got a score of 1150.

What does the number on the left hand side do? It's just 100.

For a future version, it would be nice with a highscore list :)

Offline nzeemin

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Re: Color Lines SDL
« Reply #4 on: August 29, 2010, 08:52:58 AM »
What does the number on the left hand side do? It's just 100.
For a future version, it would be nice with a highscore list :)
Of course, in future releases will be top 10 list. Score at left will be the best score. And "king" and "pretender" sprites will move according to current score.

Offline Pingouin

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Re: Color Lines SDL
« Reply #5 on: March 10, 2011, 11:53:35 PM »
I just played this game and noticed that the game doesn't detect a game over, so you have to see by yourself that the board is full and exit manually. Also as said earlier, no high score kept, oh well :S

*EDIT* Oups, my comment is to do with the Dingux version, I didn't try the native version so do not know if it has the same end game issue.
« Last Edit: March 11, 2011, 12:01:29 AM by Pingouin »

 

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