Out of simple curiosity, today I re-sized some sprites, edited some speed values in my current game engine, and figured out that the game engine I am working on seems to work within the limitations of the Dingoo RAM and processing power.
24 Hours Game Engine [Dingoo Version Test]:
http://www.yoyogames.com/games/135465-24-hours-game-engine-dingoo-version(There is obviously a music bug that I am working out. Hit F11 to stop music before entering another room. A quick fix while I really fix the problem.)
It's a shame it can't be ported. I believe I saw somewhere that any use of DirectX basically means ports are impossible? That's really the only thing that would keep this from being able to become a Dingoo game.
The GML code I am working with IS an interpreted language, but the end result .exe is in C.
I guess what I am asking is, is it even possible to port this game? To either OS - the official or the Linux?