Dingoo Official Firmware > General
N64 games
Kalisiin:
--- Quote from: QBert on January 07, 2010, 04:17:08 PM ---
--- Quote from: ricsi on January 06, 2010, 10:00:18 AM ---You have to mimic ALL the functions of the system you emulate.
This means that you not only have to emulate the CPU, but also the GPU (graphics processor) and all other parts.
--- End quote ---
Not if you're taking the HLE (High-Level Emulation) approach:
http://en.wikipedia.org/wiki/High-level_emulation
--- Quote from: ricsi on January 06, 2010, 10:00:18 AM ---There will not be a N64 emu for dingoo.
--- End quote ---
The same was said about PSX. ;D
--- End quote ---
True, but, unless I'm badly mistaken, NONE of the PSX games that will play on Dingoo have any sound at all. It seems as if sound was sacrificed...in order to make it work at all.
ruffnutts:
The PSX games do work with sound - but it sounds terrible man - I`ve played Exhumed with sound and it was just crackling like mad...
grumpus:
On the other hand, i've been able to play Super Mario 64 on my old 1st gen iMac (PowerPC G3, 450 Mhz, and an 8MB graphics card) using the sixtyforce emulator. I had to disable sound emulation and had framerates between 15 and 30 fps. But it ran in fullspeed and was absolutely playable. The same can not be said about most other N64 games, but this on, for instance, ran well.
Now, I realise the Dingoo has probably even less power than that old iMac. But my point is, you shouldn't overestimate the requirements for basic N64 emulation.
I think the more important question is if anyone would ever BOTHER to port an N64 emu to Dingoo/Dingux. Most of the emulators out there are heavily optimized for x86 architecture.
darfgarf:
no :P
pcercuei:
N64 is a curious beast. Most of the games didn't go beyond 30fps (zelda OOT was ~17fps), and the CPU spends most of its cycles on a wait loop. However, the CPU is maybe the easiest thing to emulate on N64. But to emulate the GPU in software (without FPU of course) on a 400MHz MIPS machine? Stop dreaming :)
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