Author Topic: Project Ideas and Requests  (Read 47938 times)

Spanone

  • Guest
Re: Project Ideas and Requests
« Reply #30 on: December 31, 2009, 11:12:28 pm »
Falling Sand Game

I would like to see a falling sand game like the various ones for flash/java

Here's a popular Java one-http://dan-ball.jp/en/javagame/dust/

Oooh I wonder if it is playable via Java Emulator



Is it possible? Will someone make it?
Who knows?

joepie91

Re: Project Ideas and Requests
« Reply #31 on: January 01, 2010, 06:47:39 pm »
I'd make it... if I only knew how to. I haven't been able to make a decent one for the PC using languages other than Java or C++... the problem for me was the rendering. It took so much work to draw and calculate so many independent pixels...

Anyway, it might be a better idea to make one like this: www.enigmasand.com
It's a little less complicated to render.

Spanone

  • Guest
Re: Project Ideas and Requests
« Reply #32 on: January 01, 2010, 11:32:15 pm »
mmm if only we could find an open source one to see how they did it  :)

EDIT: okay, that one that you showed me is open source... if that helps

http://fallingsandgame.com/viewtopic.php?t=1395

« Last Edit: January 01, 2010, 11:34:04 pm by Spanone »

zear

  • * Moderator
  • Posts: 2378
Re: Project Ideas and Requests
« Reply #33 on: January 01, 2010, 11:34:25 pm »

Spanone

  • Guest
Re: Project Ideas and Requests
« Reply #34 on: January 02, 2010, 02:32:43 am »
Cool, will probably be easier
(Right? It just makes sense that GP2X => Dingoo(Dingux?) == Easier than Java/C++ => Dingoo/ux

Kalisiin

  • Guest
Re: Project Ideas and Requests
« Reply #35 on: January 09, 2010, 10:18:05 pm »
I have a couple requests, seem that maybe Alekmaul might be the right guy for the job....would love to see, preferably native...apps or games to emulate "Bejeweled 2" and "Peggle Deluxe"

Bejeweled clones can be found out there, of course, but I would like something far closer to the original, and Alek's the sort of guy who could do it!!

As to Peggle...never seen a Peggle clone out there yet, but would love to.

It's okay if they need to be Dingux, too, but just would prefer Native so that more people may enjoy them, since not all of us run Dingux.

kryo

  • Guest
Re: Project Ideas and Requests
« Reply #36 on: January 11, 2010, 02:21:24 pm »
how about a video hider app?

it could copy/rename from a hidden folder to the video folder upon entering a password

i dont want people snooping ¬.¬

I think we can all think of uses for it... ::)

darfgarf

  • Guest
Re: Project Ideas and Requests
« Reply #37 on: January 11, 2010, 03:47:28 pm »
how about a video hider app?

it could copy/rename from a hidden folder to the video folder upon entering a password

i dont want people snooping ¬.¬

I think we can all think of uses for it... ::)

soo an app for hiding your porn then?  just don't let people use your dingoo, or remove the sd card when they do :P

though it shouldn't be too hard, copying large amounts of data is a risky business though (in dingux at least)

Margot

Re: Project Ideas and Requests
« Reply #38 on: January 22, 2010, 10:22:59 am »
I really miss a C64 emulator for the native firmware.

edit: Or at least a SID player. :)
« Last Edit: January 22, 2010, 10:26:20 am by Margot »
"Pawed" Dingoo A320 - 4GB A320BK*******
My Dingux Emulator Icons

nikokapo

  • Guest
Re: Project Ideas and Requests
« Reply #39 on: January 23, 2010, 10:30:05 pm »
A gameshark for the native OS would be freaking awesome!

Also, the GNUboy doesn't allow for custom frameskip (for example if I want to make the game go faster such as a Pokemon game, there's no way I can do it with GNUboy... with the GBA emulator I just set the frameskip to 8 and turn off sound) and custom key mapping.

fuzzi23

Re: Project Ideas and Requests
« Reply #40 on: January 23, 2010, 10:38:30 pm »
A port of Lucasarts 'Outlaws' would be the greatest. I also realy miss an pdf reader for my pdf comics. ;D

darfgarf

  • Guest
Re: Project Ideas and Requests
« Reply #41 on: January 23, 2010, 11:11:13 pm »
A port of Lucasarts 'Outlaws' would be the greatest

source code?

fuzzi23

Re: Project Ideas and Requests
« Reply #42 on: January 23, 2010, 11:50:08 pm »
Damn, you are right. :-[

Cruz

  • *
  • Posts: 34
Re: Project Ideas and Requests
« Reply #43 on: February 04, 2010, 05:58:52 pm »
What about a port of NIKUJIN? That would be cool.

Nikujin is one of meny wonderful games made by "ikiki" who/whatever it is  ;D
It is a simple, yet hard to master ninja platformer.
Here´s an article with download link;
http://www.tigsource.com/articles/2007/06/11/nikujin
-Cruz- was here d=(^_^)=b

10basetom

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  • Posts: 288
    • tohodo.com
Re: Project Ideas and Requests
« Reply #44 on: March 22, 2010, 05:34:15 pm »
Wishful thinking list of games I would love to play on the Dingoo (or its replacement):

A handful of games in these two lists can be ported to the Dingoo...
http://www.linuxlinks.com/article/20080510052539217/Games.html
http://www.linuxlinks.com/article/20080522164112313/Games-Part2.html

Three more games not on these lists...

Aleph One
- Open source Marathon engine
- http://source.bungie.org/index.php/Main_Page

LinCity-NG
- Open source SimCity clone
- http://lincity-ng.berlios.de/wiki/index.php/Main_Page

Tux Racer
- Open source 3D downhill racer
- http://tuxracer.sourceforge.net/

For OpenGL games, maybe someone adventurous enough can leverage flatmush's Native Dingoo 3D Graphics Library:
http://www.gp32x.com/board/index.php?/topic/52340-c99-native-dingoo-3d-graphics-library/

I know some games will be just too taxing for the Dingoo hardware, or the text would be too small to read on the 2.8" screen, but hey it's worth a try (hence "wishful thinking" ^^).

To play even more games (and videos), I hope someone can port over either of these Flash players to the Dingoo:
http://gnashdev.org/
http://swfdec.freedesktop.org/wiki/

Gnash is apparently the better player, but they should both be superior to the built-in Flash player, which is pretty useless IMHO.
« Last Edit: March 22, 2010, 05:52:01 pm by 10basetom »

 

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