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Author Topic: XF320 lib on the way  (Read 2351 times)
alekmaul
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« Reply #15 on: November 19, 2009, 07:37:48 PM »

Ok, fix the png problem, it seems to work now without libc (and app file is now only 250Kbytes)  Grin !
So, png support seems to be ok. I will now continue to convert all the xflib examples before release to see if there is others problems. ...
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alekmaul
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« Reply #16 on: November 24, 2009, 08:39:44 AM »

OK, new wip . png support is not so good and seems to hang sometime (don't know why atually Sad ).
jpeg support does not hang dingoo but is buggy on screen  (don't know why atually Sad ).
I also have pbs with sprite rotation/zoom which hang the Dingoo actually ...  Angry not so easy to port xflib in fact...
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Harteex
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« Reply #17 on: November 24, 2009, 02:13:50 PM »

It could also be a problem with stdlib. Most parts are written by flatmush, others are from different places around the net, for example wikipedia and uclibc.

I also have some problems with both modplay and tremor (ogg library), in some very cases they cause a crash.

For example I tried multiple implementations of qsort before I found the one from uclibc, which seems to work fine, but I don't know for sure. Does XFlib use qsort?
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alekmaul
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« Reply #18 on: November 24, 2009, 03:05:39 PM »

Nope, i don't see anything regarding qsort and i implemented lot's of things in stdlib directory.
I think the best thing will be to release actual version to allow someone else to help me to release this lib.
I'm at work actually, i will do that this evening.
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jo3_sum
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« Reply #19 on: November 24, 2009, 04:57:13 PM »

I started working on a data structure that is similar to the sequential container classes in the STL, but it only will have four simple functions, remove, insert, size, get/operator[]. It uses binary trees to store data. You can use it if you like once I am done.
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alekmaul
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« Reply #20 on: November 25, 2009, 08:20:05 AM »

Well, thanks jo3sum but i'm not using c++ and s2dlib, i'm just using c langage.
I've not yet release something, too much busy yesterday, i will try to release this evening.
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Spiller
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« Reply #21 on: November 25, 2009, 09:02:41 AM »

I have done a lot of work on the stdlib stuff in dingkit lately. Mostly putting all the relevant string/stdio/etc functions in place. I have also found a way to transform entry.a into something I've called 'libdingoo.a' which keeps all the goof stuff (waveout_* etc) but removes all the broken strlen, fopen, etc stuff. I'm three errors away from compiling Stella now, and hope to release both Stelgoo and dingkit before the end of the year. The time I can work on this is very limited, but I'll do my best to get this out of the door ASAP so more people can join native development.
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alekmaul
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« Reply #22 on: November 25, 2009, 10:48:04 AM »

Really good news Spiller, i'm waiting for your lib ^^
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Shin-NiL
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Here Comes a New Challenger!


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« Reply #23 on: January 30, 2010, 05:24:52 PM »

Hello Spiller  Smiley

How's doing your dingkit project? Are you still working on it?


See ya!
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