I've spent a lot of time on porting SDL to native and I'm now very happy to have finally made it.
Of course, also thanks to alekmaul and especially flatmush, which code I'm using parts of.
So what's ported?
* SDL
* SDL_ttf
- freetype
* SDL_image
- libpng
* SDL_mixer
- tremor (ogg)
- libmikmod (xm, mod, it, ...)
Right now the video device only supports 320x240 16bit, but I plan on adding scaling for 640x480 and possibly other resolutions as well.
What does this mean?
Porting some games will be much easier now, so hopefully we'll see a bunch of new releases.
If you want to develop using SDL, be sure to grab the latest version of the dingoo-sdk at
http://code.google.com/p/dingoo-sdk/downloads/detail?name=dingoo_sdk_r251.zip(
Mirror)