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Author Topic: Lynx emulator  (Read 9770 times)
goldenegg
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« Reply #75 on: November 02, 2009, 02:00:42 AM »

Pretty much every game I try works perfectly!  Is there any way to disable the FPS counter in the latest beta?
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alekmaul
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« Reply #76 on: November 02, 2009, 08:45:36 AM »

Is there any way to disable the FPS counter in the latest beta?
As the author said, you can't in this last beta version (just read his last post) ...
Spiller, i tested lots of game without changing my Dingoo Speed. It's a little slow but really nice.
As lots of people said, the last scanline is missing.
Did you try the scaler in GnuBoy or Spoout or is it Flatmush scaler ?
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Spiller
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« Reply #77 on: November 02, 2009, 09:00:33 AM »

The debug FPS stuff cannot be disabled for this beta. It will be gone in the final release. The missing scanline was a problem with the astrolander/Flatmush scaler. I have identified and fixed that already. As far as I could tell the Flatmush and Spoout scalers are almost the same, both using fixed point integer math.
« Last Edit: November 02, 2009, 09:02:08 AM by Spiller » Logged
ScottyPottie
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« Reply #78 on: November 02, 2009, 08:35:57 PM »

Hey Spiller,

Thanks for the hard work. The latest beta is the best one yet. I am running into the problem that my Dingoo locks after exiting some games. In the earlier beta it locked after every game. Now just some. Is anyone else getting this?

I've got the official firmware version 1.1

Thanks

PS. I just doubled checked and after I exited Paperboy it exited to the list of roms and then locked and I needed to hit reset.
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Spiller
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« Reply #79 on: November 02, 2009, 09:22:41 PM »

Hi ScottyPottie. Thanks for the report. I am experiencing the freezes myself as well, but only after exiting tens of games. I am surprised to hear that the previous beta locked after every game. My main priority for a non-beta release is fixing these freezes.
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ScottyPottie
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« Reply #80 on: November 03, 2009, 12:34:43 AM »

Ok I played on the train home and here are the details:

- I have not installed linux
- Firmware 1.1 came installed
- All inlcuded emulators work fine (don't freeze).
- ColeCOO.SIM does not freeze I can play rom after rom

- LynGOO.SIM, DOOENGINE.SIM, and SmsGGOO.SIM => These all play games fine. They let me exit the game, and lock when I select the next game to play. I hit reset and can then play another game. I know you didn't work on the second 2, but maybe there is something in common.

- The Lynx games I played looked and played great.

- Below is the contents of my Game directory.

- If there is any testing I can do for you let me know.

- If you think my Dingoo has a problem let me know.



Directory of I:\game

09/21/2044  12:00 AM    <DIR>          .
09/21/2044  12:00 AM    <DIR>          ..
02/13/2007  02:41 AM         4,945,638 Huh?.zip
07/15/2009  07:16 PM    <DIR>          3D
10/13/2009  08:26 PM    <DIR>          Best
10/14/2009  09:55 AM    <DIR>          COL
09/23/2009  08:45 PM    <DIR>          CP1
09/23/2009  08:38 PM    <DIR>          CP2
06/30/2009  10:23 AM    <DIR>          CPS1
06/30/2009  10:23 AM    <DIR>          CPS2
07/15/2009  07:15 PM    <DIR>          GBA
09/24/2009  05:02 AM    <DIR>          GBC
11/02/2009  05:02 AM    <DIR>          GG
10/29/2009  08:25 AM    <DIR>          Lynx
10/29/2009  08:25 AM    <DIR>          MVS
09/22/2009  07:03 PM    <DIR>          NES
09/30/2009  08:18 PM    <DIR>          PCE
11/02/2009  05:06 AM    <DIR>          SMS
09/22/2009  07:03 PM    <DIR>          SNES
09/26/2009  10:40 AM    <DIR>          Test
05/04/2044  12:00 AM                32 COLECOO.CFG
10/27/2009  07:21 PM           264,112 ColeCOO.SIM
11/12/2008  03:29 PM         1,105,200 CPS1.SIM
11/12/2008  03:30 PM           667,040 CPS2.SIM
09/01/2009  08:59 PM           194,176 DOOENGINE.SIM
05/12/2009  08:45 PM               104 GBA.CFG
11/12/2008  04:30 PM         1,846,992 GBA.SIM
11/01/2009  09:41 AM           156,560 LynGOO.SIM
04/22/1997  11:07 AM               512 lynxboot.img
03/04/1980  12:00 AM               788 MD.CFG
11/14/2008  02:13 PM         1,615,760 md.SIM
11/15/2008  04:55 PM           920,576 MVS.SIM
09/26/2006  10:34 PM         1,395,412 neogeo.zip
11/12/2008  08:42 PM         1,156,608 NES.SIM
05/13/2044  12:00 AM               272 sfc.cfg
11/14/2008  09:14 PM         1,056,640 SFC.SIM
03/01/1980  12:00 AM                32 SMSGGOO.CFG
10/31/2009  10:23 AM           287,056 SmsGGOO.SIM
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capt_bugaloo
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« Reply #81 on: November 03, 2009, 05:48:38 AM »

I was just playing with Beta 2 of LynGoo.  The sound and speed are vastly improved and I like it - except the screen scaling.  Is it possible to have the option of straight 2x scaling like you had with the first two betas..?
Yes, there was small strips of unused pixels, but the image looked great.  Now with the scaling, the display looks 'lumpy' and isn't scaled smoothly.  I vastly preferred the old way...
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ScottyPottie
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« Reply #82 on: November 03, 2009, 12:03:24 PM »

Another Freeze symptom:

I can play a Lynx game, exit go play a 3D app, exit. Then go select another Lynx game and it freezes. Kinda seems like something is not cleared on exit.
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Spiller
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« Reply #83 on: November 03, 2009, 03:36:30 PM »

capt bugaloo: will take that into account for release 1.0

scottypottie: I am quite confident that's it's actually a problem of not cleaning up. May be memory related. Interesting to hear that both DOOENGINE and SmsGGOO exhibit the same behaviour. Obviously all these emulators have been based on the same reverse engineering efforts, so yes they share code. I tried to fix the freezes last night, but did not succeed. I will have another try as soon as time permits. It does not really help that it takes tens of game exits to reproduce on my Dingoo.  Wink
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alekmaul
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« Reply #84 on: November 03, 2009, 04:35:18 PM »

Just one question which is not off topic regarding the pb. Do you have a black screen before freeze with dooengine and smsggoo or not ?
Also, do you still have the pb with last version of smsggoo ?
I say that to know if the pb is in sdk file entry_point.c (which is used to call the main function) or not.
Also, as joyrider did in GnuBoy, i remove the static declaration to recognize file extension in launch.c, it's perhaps another point to see.
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Spiller
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« Reply #85 on: November 03, 2009, 04:57:23 PM »

I suspect the entry_point.c as well because it is ringing some alignment bells on my side. I also removed the static after some comments on the old forum.
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dingoo-digital-usa
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« Reply #86 on: November 04, 2009, 10:43:16 PM »

Akemaul and Spiller I have seen it freeze at a black screen.
The Game Startup screen

But most times it freezes in the game list you play one game and exit and then goto to play another from the list and it freezes up. hard reset is the only option.
This Happens with GooPlayer Also by hartex

List I have so far of emu's not working with the A320 with no paw print on the back or logo

SMSGoo
LynGoo
DOOEngine
Coleco I forget the proper emu name
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Harteex
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« Reply #87 on: November 05, 2009, 12:03:32 AM »

The crash in GooPlayer could very well be because of other reasons, I have experienced crashes in it myself.
But I'm investigating...
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alekmaul
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« Reply #88 on: November 05, 2009, 06:34:35 AM »

List I have so far of emu's not working with the A320 with no paw print on the back or logo

SMSGoo
LynGoo
DOOEngine
Coleco I forget the proper emu name

You don't have any pb with GnuBoy Huh
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Spiller
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« Reply #89 on: November 05, 2009, 08:56:57 AM »

I have seen the following freezes with LynGOO:

  • Hanging black screen while starting the emulator.
  • Hanging browser directly after exiting the emulator.
  • Hanging browser some while after exiting the emulator.

So basically it freezes either when you start or exit the emulator. Sometimes you can browse for a few seconds before it freezes.

I haven't been playing with the other emulators lately, but by the reports of people I'd say all non-sdk stuff suffers of these freezes. The weird thing is that it affects some Dingoos more than others. Mine only freezes after playing tens on games, others report their Dingoo to freeze immediately after playing only one game.
« Last Edit: November 05, 2009, 09:00:16 AM by Spiller » Logged
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