Spiller
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« Reply #105 on: November 07, 2009, 08:07:49 AM » |
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So there is no memory reclaiming going on at all in the native OS. I am tempted to write wrappers around malloc and free and handle reclaiming of any non-freed memory in entry_point.c. I might add such a feature to dingkit to avoid memory leaks.
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Goon
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« Reply #106 on: November 07, 2009, 09:07:08 AM » |
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+1 This is all good news!
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Kalisiin
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« Reply #107 on: November 07, 2009, 09:44:07 AM » |
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So there is no memory reclaiming going on at all in the native OS. I am tempted to write wrappers around malloc and free and handle reclaiming of any non-freed memory in entry_point.c. I might add such a feature to dingkit to avoid memory leaks.
Wow...didn't know you had a keyboard that could type Greek!! Does this mean a new, improved version of LYNGOO is on the horizon? For the benefit of morons like me...can you try to explain, a bit...in more general terms...what this means, and what you are talking about doing? I truly do wish to learn.
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If all dogs do not go to Heaven, then, when I die, I want to go where THEY went.
They say you can't take it with you, but, if I can't bring my Dingoo, I don't wanna go.
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ctrl_shift_esc
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« Reply #108 on: November 07, 2009, 09:49:23 AM » |
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i am sorry going offtopic, i just wanted to emphasize how important for us, users, are your industries. i became absolutely charmed by lynx recently. those scanlines and bright colors... you know. i am so thankful to you guys trying to solve all the issues. keep it up, please!
upd. i also found a surprising amount of worthy games (like Warbirds or that tube-racing arcade)
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« Last Edit: November 07, 2009, 09:55:21 AM by ctrl_shift_esc »
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PLEASE, KEEP MY KARMA NEGATIVE
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QBert
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« Reply #109 on: November 07, 2009, 08:28:43 PM » |
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upd. i also found a surprising amount of worthy games (like Warbirds or that tube-racing arcade)
The Lynx did indeed have some great games, some very graphically impressive for the time (Blue Lightning leaps to mind).
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capt_bugaloo
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« Reply #110 on: November 07, 2009, 09:02:00 PM » |
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I have been a big fan of the Atari Lynx for many years. It has some superb arcade conversions: Klax, Ms. Pacman, Paperboy, Joust, Robotron, etc. It also has some good puzzlers like Shanghai or Chip's Challenge. There are also some decent shooters. About the only genre it is really lacking is RPGs, and I think that's part of why it was never a big success.
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QBert
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« Reply #111 on: November 07, 2009, 09:42:18 PM » |
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About the only genre it is really lacking is RPGs, and I think that's part of why it was never a big success.
Perhaps, but the biggest factor of all has to be the piss-poor battery life. This is a problem common to all of the colour portables of the era. I know this well, as I own a TurboExpress. 
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Spiller
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« Reply #112 on: November 08, 2009, 11:35:51 AM » |
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I expect to release LynGOO v1.0 in a few days. It will solve the freezing due to memory allocation problems (we'll have to see if that's the reason of all freezes). It will also disable the auto frameskipping as it turned out to worsen the performance instead of improve it. I'm still looking for ways to get Shadow of the Beast to run at 100%, but I don't think I'll manage for v1.0. Handy has its roots in Windows, so it's not that much aimed at performance. The performance of v1.0 will certainly be better than last beta.
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Kalisiin
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« Reply #113 on: November 08, 2009, 12:53:16 PM » |
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I expect to release LynGOO v1.0 in a few days. It will solve the freezing due to memory allocation problems (we'll have to see if that's the reason of all freezes). It will also disable the auto frameskipping as it turned out to worsen the performance instead of improve it. I'm still looking for ways to get Shadow of the Beast to run at 100%, but I don't think I'll manage for v1.0. Handy has its roots in Windows, so it's not that much aimed at performance. The performance of v1.0 will certainly be better than last beta.
that will be nice, because Roadblasters, one of my all-time faves...always freezes at the end of the first track.
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If all dogs do not go to Heaven, then, when I die, I want to go where THEY went.
They say you can't take it with you, but, if I can't bring my Dingoo, I don't wanna go.
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dingoo-digital-usa
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« Reply #114 on: November 08, 2009, 09:23:49 PM » |
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That total rocks does anyone know if JoyRider is working on a fix for GNUBoy
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Spiller
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« Reply #115 on: November 10, 2009, 09:17:00 AM » |
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I will be posting my malloc/free memory reclaiming to a seperate thread soon. I hope it will benefit other developers and emulators.
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Kalisiin
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« Reply #116 on: November 10, 2009, 09:24:18 AM » |
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I will be posting my malloc/free memory reclaiming to a seperate thread soon. I hope it will benefit other developers and emulators.
Is this something which will work, regardless of what application or emu you are using?
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If all dogs do not go to Heaven, then, when I die, I want to go where THEY went.
They say you can't take it with you, but, if I can't bring my Dingoo, I don't wanna go.
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Spiller
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« Reply #117 on: November 10, 2009, 11:53:23 AM » |
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Is this something which will work, regardless of what application or emu you are using?
No, it needs to be implemented in every appication which likes to get rid of memory leak. But first, let us see if this actually fixes the freezes experienced by some people, most notably dingoo-digital-usa. We'll know as soon as I release LynGOO v1.0.
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Spiller
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« Reply #118 on: November 11, 2009, 10:48:09 PM » |
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LynGOO v1.0 has been released! Get it from the releases section.
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ScottyPottie
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« Reply #119 on: November 12, 2009, 01:01:48 AM » |
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Excellent. No freezes!!!! And mine froze every time after just one game.
Can we request that alekmaul upadte DOOENGINE.SIM and SmsGGOO.SIM use the same memory management to stop them from freezing?
Thanks so much for the great work.
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