Author Topic: DinGear v2.0  (Read 33892 times)

hitchhikr (OP)

Re: DinGear v1.2 (source code released)
« Reply #15 on: December 22, 2010, 12:55:40 am »
Some emulator speed up (Alex Kidd should have less slowdown).

Quote
I have flipped screen in version 1.2. My display - ILI9325 LCD.

Alright, let's try it again:

http://franck.charlet.pagesperso-orange.fr/DinGear_test.zip

tell me which one looks correct on your console.

Quote
I would like to be able to choose the country for emulation.  If to look at speed of emulation, it seems that Europa is selected by default.

If you're referring to 60hz, it's only available on TV-out mode, the LCD can only display 50hz (51hz to be exact) as most of the frequencies aren't common on both the ILI9325 & ILI9331.

RodrigoCard

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Re: DinGear v1.2 (source code released)
« Reply #16 on: December 22, 2010, 03:05:09 am »
(...)

If you're referring to 60hz, it's only available on TV-out mode, the LCD can only display 50hz (51hz to be exact) as most of the frequencies aren't common on both the ILI9325 & ILI9331.

Well...  :-\
Vsync is cool, but, if I have to trade the real speed for vsync I would chose to not have it.

Would be possible to include a 60hz option? Even if I need to disable vsync?
I always played SMS in 60hz and at 50 it feels so slow... :/

hitchhikr (OP)

Re: DinGear v1.2 (source code released)
« Reply #17 on: December 22, 2010, 11:54:51 am »
Quote
Would be possible to include a 60hz option? Even if I need to disable vsync?
I always played SMS in 60hz and at 50 it feels so slow... :/

Sorry that's not possible at this time, use another emulator.

Note: i've updated the above link (DinGear_test.zip) and i may have fixed the vertical bar, so can someone with a ILI9325 console tell me which one is rotated correctly and if the vertical bar is gone ?

Hellsing1

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Re: DinGear v1.2 (source code released)
« Reply #18 on: December 22, 2010, 04:46:52 pm »
Edit:

Dingear_1_3 has fixed the vertical line and it seem to be working perfectly fine now (9325 lcd).

Hellsing
« Last Edit: December 22, 2010, 04:53:25 pm by Hellsing1 »

hitchhikr (OP)

Re: DinGear v1.2 (source code released)
« Reply #19 on: December 22, 2010, 04:56:17 pm »
1_3 is the setting i was using before and people reported that it was flipped, so who's right ?

SiENcE

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Re: DinGear v1.2 (source code released)
« Reply #20 on: December 22, 2010, 05:10:47 pm »
hey,

i downloaded DinGear and the left side of the screen flickers and i see a vertical line.
I have an ILI9325 LCD.

cheers
SiENcE

btw. your vsync test works.
« Last Edit: December 22, 2010, 05:16:03 pm by SiENcE »

hitchhikr (OP)

Re: DinGear v1.2 (source code released)
« Reply #21 on: December 22, 2010, 05:19:50 pm »
So now you're telling me that's different types of ILI9325 ? Did you test the DinGear_test.zip files ?

hitchhikr (OP)

Re: DinGear v1.2 (source code released)
« Reply #22 on: December 22, 2010, 06:05:05 pm »
Ok it's sorted now, so the ILI9325 issue seems to be gone for good.

Note: for those who noticed the GameGear games aren't zoomed to full screen, it's just that i wanted to keep the aspect ratio of the original games (which was 1.11111 while Master system's was 1.33333), zooming them more horizontally would only look like an ugly blurred soup of pixels.

fosamax

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Re: DinGear v1.2 (source code released)
« Reply #23 on: December 22, 2010, 07:50:06 pm »
Hi,

thanks for this great emu

The scaling is nice and soft.

The menu looks great.

It would be great to be able to remap the input anyway.

It would be great also to be able to set the volume lower than its current lowest setting without turning it off.

I still have a vertical line showing up at the right of the screen (easily noticable when playing Rastan) I tried every test versions posted so far.

I have a non hk dingoo with pof 1.2 FW and an ili 9331 screen.

Keep up the good work.

By the way, we're still missing a good Genesys, SNES and Nec PCE for native FW.

Thanks

EugenyN

Re: DinGear v1.2 (source code released)
« Reply #24 on: December 22, 2010, 09:43:19 pm »
hitchhikr,

3_1 version works correctly for me. others do not work correctly.

but on all versions of the emulator also there is a screen flicker. especially on the right

samir

Re: DinGear v1.2 (source code released)
« Reply #25 on: December 22, 2010, 10:15:16 pm »
Thanks hitchhikr, good work.

RodrigoCard

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Re: DinGear v1.2 (source code released)
« Reply #26 on: December 23, 2010, 03:15:50 am »
Quote
Would be possible to include a 60hz option? Even if I need to disable vsync?
I always played SMS in 60hz and at 50 it feels so slow... :/

Sorry that's not possible at this time, use another emulator.

too bad, this emulator is almost perfect :/
thanks anyway :)

hitchhikr (OP)

Re: DinGear v1.3 (source code released)
« Reply #27 on: December 24, 2010, 01:10:31 am »
Release v1.3:

- More emulator speedup.
- Added a screen configuration menu which will be displayed
  the first time the emulator is run (a file called HVMODE.CFG will be created
  in GAMES directory and will be used afterwards with the selected screen orientation).
- Added more volume levels.
- Buttons can now be configured (saved as DINGEAR.CFG).
- Fixed "Ace of Aces".
« Last Edit: December 24, 2010, 03:41:24 am by hitchhikr »

qbertaddict

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Re: DinGear v1.3 (source code released)
« Reply #28 on: December 24, 2010, 03:38:16 am »
I still get a line down the screen on my 325 its to the left be but still exists.

djdron

Re: DinGear v1.3 (source code released)
« Reply #29 on: December 24, 2010, 09:17:14 am »
hitchhikr, programmers team of "unreal speccy portable" want to respect you for investigating dingoo hardware so close.

as far we know you used very nice tricks for:
+ perfect vsync;
+ hardware image stretching;
+ hardware memory transfers;

can we include this mega-features to dingoo-sdk project by harteex&flatmush?
can we include this in dingux open kernel or booboo kernel?