Author Topic: SCUMMVM - Argh. So close! (edit: Sarien to the rescue!)  (Read 9372 times)

QBJECT (OP)

SCUMMVM - Argh. So close! (edit: Sarien to the rescue!)
« on: October 06, 2010, 04:49:07 pm »
SCUMMVM runs great (at least with the one AGI game I've tried) except that some of the Dingoo key binds prevent me from using the NN's keyboard.

One of the things I saved for the Pandora I decided not to get was Space Quest 0: Replicated, a really nice AGI fangame. Since I ended up with an NN instead, I've been playing around with running it on Dingoo-SCUMMVM. Runs great, looks great, even sounds pretty good. Typing works but the Dingoo key bindings prevent the spacebar and return key from working, so I can't actually enter commands.

I already yanked out everything I could find relating to the virtual keyboard and that prevents it from popping up, but I haven't yet been able to fix the binding problems. Any ideas?
« Last Edit: October 11, 2010, 08:39:07 pm by QBJECT »

zear

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Re: SCUMMVM - Argh. So close!
« Reply #1 on: October 06, 2010, 05:19:16 pm »
There was a Sarien (sierra AGI interpreter) port to the default BNN distro (open-wrt), with a fully working keyboard interface.
You might need to check the nanonote mailinglist for the download link.

QBJECT (OP)

Re: SCUMMVM - Argh. So close!
« Reply #2 on: October 06, 2010, 06:39:01 pm »
There was a Sarien (sierra AGI interpreter) port to the default BNN distro (open-wrt), with a fully working keyboard interface.
You might need to check the nanonote mailinglist for the download link.

Sarien would certainly satisfy my needs. The only reference I was able to find on the list was this, though:
http://lists.en.qi-hardware.com/pipermail/discussion/2010-June.txt
It doesn't look like a binary or .ipk was ever posted. Am I reading it wrong?

zear

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Re: SCUMMVM - Argh. So close!
« Reply #3 on: October 06, 2010, 07:36:11 pm »
Hmm.. it indeed doesn't look like the author ever released the binary publicly. I must have got a binary from him exclusively then.
Well, you could always ask him for it :)

QBJECT (OP)

Re: SCUMMVM - Argh. So close!
« Reply #4 on: October 06, 2010, 07:37:25 pm »
Already have. ;D

QBJECT (OP)

Re: SCUMMVM - Argh. So close!
« Reply #5 on: October 08, 2010, 11:20:53 pm »
Bummer. No reply so far... A shame because Sarien would be a perfect fit.

QBJECT (OP)

Re: SCUMMVM - Argh. So close!
« Reply #6 on: October 11, 2010, 07:59:16 pm »
Ah hah! Got it. I did have to run it with a few parameters to make it go:
Code: [Select]
sarien -S 1 -r 0
  • "-S 1" sets the pixel scaling to 1x so that SDL doesn't try to run the display at 640x480
  • "-r 1" disables vertical stretching (which looks awful)

 

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